} //end (btnPlay_Click_1) /// <summary> /// used to pause the scenegraph /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void btnPause_Click_1(object sender, EventArgs e) { try { if (!Equals(m_objShotBox, null)) { btnPause.BackColor = Color.DarkGray; m_objShotBox.Pause(); m_bIsPause = true; } //end (if) } //end (try) catch (Exception ex) { LogWriter.WriteLog(MODULENAME, ex); } //end (catch) } //end (btnPause_Click_1)
/// <summary> /// used to pause the default controller /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void btnPauseDefaultController_Click(object sender, EventArgs e) { try { if (!Equals(m_objShotBox, null)) { m_objShotBox.Pause(); m_objShotBox.Controllers[0].Pause(); m_bIsPauseShotBox = true; } } catch (Exception ex) { LogWriter.WriteLog("error in pausing controller", ex); } }
/// <summary> /// used to pause the scenegraph /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void btnPause_Click(object sender, EventArgs e) { try { if (!Equals(m_objShotBox, null)) { btnPause.BackColor = Color.DarkGray; m_objShotBox.Pause(); m_isPause = true; } } catch (Exception ex) { LogWriter.WriteLog("error in pausing the scenegraph", ex.Message); } }