private void CharacterEntered(object sender, EventInput.CharacterEventArgs e) { if (StateManager.GameState != GameStates.Menu || StateManager.MenuState != MenuStates.NewGame || Confirmation) { return; } // Add key to text buffer. If not a symbol key. if (!((int)e.Character < 32 || (int)e.Character > 126)) //From space to tilde { // Capitals are already supported in DLL so we don't have to worry about checking shift if (!(ShortcutProvider.IsKeyDown(Keys.LeftControl) || ShortcutProvider.IsKeyDown(Keys.RightControl))) { if (TextBuffer.Length < 10) { TextBuffer += e.Character; } } } // Backspace - remove character if there are any if ((int)e.Character == 0x08 && TextBuffer.Length > 0) { TextBuffer = TextBuffer.Remove(TextBuffer.Length - 1); } }