public virtual void Read(BinaryReader reader) { _createIn.Read(reader); _createIn2.Read(reader); _create.Read(reader); _unnamed.Read(reader); _location.Read(reader); _unnamed2.Read(reader); _relativeDirection.Read(reader); _relativeOffset.Read(reader); _unnamed3.Read(reader); _unnamed4.Read(reader); _particleType.Read(reader); _flags.Read(reader); _distributionFunction.Read(reader); _unnamed5.Read(reader); _count.Read(reader); _distributionRadius.Read(reader); _unnamed6.Read(reader); _velocity.Read(reader); _velocityConeAngle.Read(reader); _angularVelocity.Read(reader); _unnamed7.Read(reader); _radius.Read(reader); _unnamed8.Read(reader); _tintLowerBound.Read(reader); _tintUpperBound.Read(reader); _unnamed9.Read(reader); _aScalesValues.Read(reader); _bScalesValues.Read(reader); }
public virtual void Read(BinaryReader reader) { _angle.Read(reader); _angleBounds.Read(reader); _argbColor.Read(reader); _block.Read(reader); _charInteger.Read(reader); _data.Read(reader); _enum.Read(reader); _fixedLengthString.Read(reader); _flags.Read(reader); _longBlockIndex.Read(reader); _longInteger.Read(reader); _point2D.Read(reader); _real.Read(reader); _realArgbColor.Read(reader); _realBounds.Read(reader); _realEulerAngles2D.Read(reader); _realEulerAngles3D.Read(reader); _realFraction.Read(reader); _realFractionBounds.Read(reader); _realPlane2D.Read(reader); _realPlane3D.Read(reader); _realPoint2D.Read(reader); _realPoint3D.Read(reader); _realQuaternion.Read(reader); _realRgbColor.Read(reader); _realVector2D.Read(reader); _realVector3D.Read(reader); _rectangle2D.Read(reader); _rgbColor.Read(reader); _shortBlockIndex.Read(reader); _shortBounds.Read(reader); _shortInteger.Read(reader); _tagReference.Read(reader); _tagSignature.Read(reader); _variableLengthString.Read(reader); _fiveEntryBlock.Read(reader); }
public void Read(BinaryReader reader) { _flags.Read(reader); _actorDefinition.Read(reader); _unit.Read(reader); _majorVariant.Read(reader); __unnamed.Read(reader); _movementType.Read(reader); __unnamed2.Read(reader); _initialCrouchChance.Read(reader); _crouchTime.Read(reader); _runTime.Read(reader); _weapon.Read(reader); _maximumFiringDistance.Read(reader); _rateOfFire.Read(reader); _projectileError.Read(reader); _firstBurstDelayTime.Read(reader); _ne.Read(reader); _surpriseDelayTime.Read(reader); _surpriseFir.Read(reader); _deathFir.Read(reader); _deathFir2.Read(reader); _desiredCombatRange.Read(reader); _customStandGunOffset.Read(reader); _customCrouchGunOffset.Read(reader); _targetTracking.Read(reader); _targetLeading.Read(reader); _weaponDamageModifier.Read(reader); _damagePerSecond.Read(reader); _burstOriginRadius.Read(reader); _burstOriginAngle.Read(reader); _burstReturnLength.Read(reader); _burstReturnAngle.Read(reader); _burstDuration.Read(reader); _burstSeparation.Read(reader); _burstAngularVelocity.Read(reader); __unnamed3.Read(reader); _specialDamageModifier.Read(reader); _specialProjectileError.Read(reader); _ne2.Read(reader); _ne3.Read(reader); _ne4.Read(reader); _ne5.Read(reader); __unnamed4.Read(reader); _movingBurstDuration.Read(reader); _movingBurstSeparation.Read(reader); _movingRateOfFire.Read(reader); _movingProjectileError.Read(reader); __unnamed5.Read(reader); _berserkBurstDuration.Read(reader); _berserkBurstSeparation.Read(reader); _berserkRateOfFire.Read(reader); _berserkProjectileError.Read(reader); __unnamed6.Read(reader); _supe.Read(reader); _bombardmentRange.Read(reader); _modifiedVisionRange.Read(reader); _specia.Read(reader); _specia2.Read(reader); _specia3.Read(reader); _specia4.Read(reader); _meleeRange.Read(reader); _meleeAbortRange.Read(reader); _berserkFiringRanges.Read(reader); _berserkMeleeRange.Read(reader); _berserkMeleeAbortRange.Read(reader); __unnamed7.Read(reader); _grenadeType.Read(reader); _trajectoryType.Read(reader); _grenadeStimulus.Read(reader); _minimumEnemyCount.Read(reader); _enemyRadius.Read(reader); __unnamed8.Read(reader); _grenadeVelocity.Read(reader); _grenadeRanges.Read(reader); _collateralDamageRadius.Read(reader); _grenadeChance.Read(reader); _grenadeCheckTime.Read(reader); _encounterGrenadeTimeout.Read(reader); __unnamed9.Read(reader); _equipment.Read(reader); _grenadeCount.Read(reader); _dontDropGrenadesChance.Read(reader); _dropWeaponLoaded.Read(reader); _dropWeaponAmmo.Read(reader); __unnamed10.Read(reader); __unnamed11.Read(reader); _bodyVitality.Read(reader); _shieldVitality.Read(reader); _shieldSappingRadius.Read(reader); _forcedShaderPermutation.Read(reader); __unnamed12.Read(reader); __unnamed13.Read(reader); __unnamed14.Read(reader); _changeColors.Read(reader); }