예제 #1
0
 public virtual void Read(BinaryReader reader)
 {
     _createIn.Read(reader);
     _createIn2.Read(reader);
     _create.Read(reader);
     _unnamed.Read(reader);
     _location.Read(reader);
     _unnamed2.Read(reader);
     _relativeDirection.Read(reader);
     _relativeOffset.Read(reader);
     _unnamed3.Read(reader);
     _unnamed4.Read(reader);
     _particleType.Read(reader);
     _flags.Read(reader);
     _distributionFunction.Read(reader);
     _unnamed5.Read(reader);
     _count.Read(reader);
     _distributionRadius.Read(reader);
     _unnamed6.Read(reader);
     _velocity.Read(reader);
     _velocityConeAngle.Read(reader);
     _angularVelocity.Read(reader);
     _unnamed7.Read(reader);
     _radius.Read(reader);
     _unnamed8.Read(reader);
     _tintLowerBound.Read(reader);
     _tintUpperBound.Read(reader);
     _unnamed9.Read(reader);
     _aScalesValues.Read(reader);
     _bScalesValues.Read(reader);
 }
예제 #2
0
 public virtual void Read(BinaryReader reader)
 {
     _angle.Read(reader);
     _angleBounds.Read(reader);
     _argbColor.Read(reader);
     _block.Read(reader);
     _charInteger.Read(reader);
     _data.Read(reader);
     _enum.Read(reader);
     _fixedLengthString.Read(reader);
     _flags.Read(reader);
     _longBlockIndex.Read(reader);
     _longInteger.Read(reader);
     _point2D.Read(reader);
     _real.Read(reader);
     _realArgbColor.Read(reader);
     _realBounds.Read(reader);
     _realEulerAngles2D.Read(reader);
     _realEulerAngles3D.Read(reader);
     _realFraction.Read(reader);
     _realFractionBounds.Read(reader);
     _realPlane2D.Read(reader);
     _realPlane3D.Read(reader);
     _realPoint2D.Read(reader);
     _realPoint3D.Read(reader);
     _realQuaternion.Read(reader);
     _realRgbColor.Read(reader);
     _realVector2D.Read(reader);
     _realVector3D.Read(reader);
     _rectangle2D.Read(reader);
     _rgbColor.Read(reader);
     _shortBlockIndex.Read(reader);
     _shortBounds.Read(reader);
     _shortInteger.Read(reader);
     _tagReference.Read(reader);
     _tagSignature.Read(reader);
     _variableLengthString.Read(reader);
     _fiveEntryBlock.Read(reader);
 }
 public void Read(BinaryReader reader)
 {
     _flags.Read(reader);
     _actorDefinition.Read(reader);
     _unit.Read(reader);
     _majorVariant.Read(reader);
     __unnamed.Read(reader);
     _movementType.Read(reader);
     __unnamed2.Read(reader);
     _initialCrouchChance.Read(reader);
     _crouchTime.Read(reader);
     _runTime.Read(reader);
     _weapon.Read(reader);
     _maximumFiringDistance.Read(reader);
     _rateOfFire.Read(reader);
     _projectileError.Read(reader);
     _firstBurstDelayTime.Read(reader);
     _ne.Read(reader);
     _surpriseDelayTime.Read(reader);
     _surpriseFir.Read(reader);
     _deathFir.Read(reader);
     _deathFir2.Read(reader);
     _desiredCombatRange.Read(reader);
     _customStandGunOffset.Read(reader);
     _customCrouchGunOffset.Read(reader);
     _targetTracking.Read(reader);
     _targetLeading.Read(reader);
     _weaponDamageModifier.Read(reader);
     _damagePerSecond.Read(reader);
     _burstOriginRadius.Read(reader);
     _burstOriginAngle.Read(reader);
     _burstReturnLength.Read(reader);
     _burstReturnAngle.Read(reader);
     _burstDuration.Read(reader);
     _burstSeparation.Read(reader);
     _burstAngularVelocity.Read(reader);
     __unnamed3.Read(reader);
     _specialDamageModifier.Read(reader);
     _specialProjectileError.Read(reader);
     _ne2.Read(reader);
     _ne3.Read(reader);
     _ne4.Read(reader);
     _ne5.Read(reader);
     __unnamed4.Read(reader);
     _movingBurstDuration.Read(reader);
     _movingBurstSeparation.Read(reader);
     _movingRateOfFire.Read(reader);
     _movingProjectileError.Read(reader);
     __unnamed5.Read(reader);
     _berserkBurstDuration.Read(reader);
     _berserkBurstSeparation.Read(reader);
     _berserkRateOfFire.Read(reader);
     _berserkProjectileError.Read(reader);
     __unnamed6.Read(reader);
     _supe.Read(reader);
     _bombardmentRange.Read(reader);
     _modifiedVisionRange.Read(reader);
     _specia.Read(reader);
     _specia2.Read(reader);
     _specia3.Read(reader);
     _specia4.Read(reader);
     _meleeRange.Read(reader);
     _meleeAbortRange.Read(reader);
     _berserkFiringRanges.Read(reader);
     _berserkMeleeRange.Read(reader);
     _berserkMeleeAbortRange.Read(reader);
     __unnamed7.Read(reader);
     _grenadeType.Read(reader);
     _trajectoryType.Read(reader);
     _grenadeStimulus.Read(reader);
     _minimumEnemyCount.Read(reader);
     _enemyRadius.Read(reader);
     __unnamed8.Read(reader);
     _grenadeVelocity.Read(reader);
     _grenadeRanges.Read(reader);
     _collateralDamageRadius.Read(reader);
     _grenadeChance.Read(reader);
     _grenadeCheckTime.Read(reader);
     _encounterGrenadeTimeout.Read(reader);
     __unnamed9.Read(reader);
     _equipment.Read(reader);
     _grenadeCount.Read(reader);
     _dontDropGrenadesChance.Read(reader);
     _dropWeaponLoaded.Read(reader);
     _dropWeaponAmmo.Read(reader);
     __unnamed10.Read(reader);
     __unnamed11.Read(reader);
     _bodyVitality.Read(reader);
     _shieldVitality.Read(reader);
     _shieldSappingRadius.Read(reader);
     _forcedShaderPermutation.Read(reader);
     __unnamed12.Read(reader);
     __unnamed13.Read(reader);
     __unnamed14.Read(reader);
     _changeColors.Read(reader);
 }