public ScenarioTriggerVolumeBlock(BinaryReader binaryReader) { this.name = binaryReader.ReadStringID(); this.objectName = binaryReader.ReadShortBlockIndex1(); this.skip = binaryReader.ReadBytes(2); this.nodeName = binaryReader.ReadStringID(); this.eMPTYSTRING = new EMPTYSTRING[6]; for (int i = 0; i < 6; ++i) { this.eMPTYSTRING[i] = new EMPTYSTRING(binaryReader); } this.position = binaryReader.ReadVector3(); this.extents = binaryReader.ReadVector3(); this.padding0 = binaryReader.ReadBytes(4); this.killTriggerVolume = binaryReader.ReadShortBlockIndex1(); this.padding1 = binaryReader.ReadBytes(2); }
public DecoratorGroupBlock(BinaryReader binaryReader) { this.decoratorSet = binaryReader.ReadByteBlockIndex1(); this.decoratorType = (DecoratorType)binaryReader.ReadByte(); this.shaderIndex = binaryReader.ReadByte(); this.compressedRadius = binaryReader.ReadByte(); this.cluster = binaryReader.ReadInt16(); this.cacheBlock = binaryReader.ReadShortBlockIndex1(); this.decoratorStartIndex = binaryReader.ReadInt16(); this.decoratorCount = binaryReader.ReadInt16(); this.vertexStartOffset = binaryReader.ReadInt16(); this.vertexCount = binaryReader.ReadInt16(); this.indexStartOffset = binaryReader.ReadInt16(); this.indexCount = binaryReader.ReadInt16(); this.compressedBoundingCenter = binaryReader.ReadInt32(); }
public ScenarioCreatureBlock(BinaryReader binaryReader) { this.type = binaryReader.ReadShortBlockIndex1(); this.name = binaryReader.ReadShortBlockIndex1(); this.objectData = new ScenarioObjectDatumStruct(binaryReader); }
public ScenarioClusterSoundEnvironmentsBlock(BinaryReader binaryReader) { this.type = binaryReader.ReadShortBlockIndex1(); this.padding = binaryReader.ReadBytes(2); }
public ScenarioCrateBlock(BinaryReader binaryReader) { this.type = binaryReader.ReadShortBlockIndex1(); this.name = binaryReader.ReadShortBlockIndex1(); this.objectData = new ScenarioObjectDatumStruct(binaryReader); this.paddingindexer = binaryReader.ReadBytes(4); this.permutationData = new ScenarioObjectPermutationStruct(binaryReader); }
public OrderEndingBlock(BinaryReader binaryReader) { this.nextOrder = binaryReader.ReadShortBlockIndex1(); this.combinationRule = (CombinationRule)binaryReader.ReadInt16(); this.delayTime = binaryReader.ReadSingle(); this.dialogueTypeWhenThisEndingIsTriggeredLaunchADialogueEventOfTheGivenType = (DialogueTypeWhenThisEndingIsTriggeredLaunchADialogueEventOfTheGivenType)binaryReader.ReadInt16(); this.padding = binaryReader.ReadBytes(2); { var count = binaryReader.ReadInt32(); var address = binaryReader.ReadInt32(); var elementSize = Marshal.SizeOf(typeof(TriggerReferences)); this.triggers = new TriggerReferences[count]; using (binaryReader.BaseStream.Pin()) { for (int i = 0; i < count; ++i) { binaryReader.BaseStream.Position = address + i * elementSize; this.triggers[i] = new TriggerReferences(binaryReader); } } } }
public OrderCompletionCondition(BinaryReader binaryReader) { this.ruleType = (RuleType)binaryReader.ReadInt16(); this.squad = binaryReader.ReadShortBlockIndex1(); this.squadGroup = binaryReader.ReadShortBlockIndex1(); this.a = binaryReader.ReadInt16(); this.x = binaryReader.ReadSingle(); this.triggerVolume = binaryReader.ReadShortBlockIndex1(); this.padding = binaryReader.ReadBytes(2); this.exitConditionScript = binaryReader.ReadString32(); this.invalidName_0 = binaryReader.ReadInt16(); this.padding1 = binaryReader.ReadBytes(2); this.flags = (Flags)binaryReader.ReadInt32(); }
public FiringPositionsBlock(BinaryReader binaryReader) { this.positionLocal = binaryReader.ReadVector3(); this.referenceFrame = binaryReader.ReadInt16(); this.flags = (Flags)binaryReader.ReadInt16(); this.area = binaryReader.ReadShortBlockIndex1(); this.clusterIndex = binaryReader.ReadInt16(); this.skip = binaryReader.ReadBytes(4); this.normal = binaryReader.ReadVector2(); }
public ZoneBlock(BinaryReader binaryReader) { this.name = binaryReader.ReadString32(); this.flags = (Flags)binaryReader.ReadInt32(); this.manualBsp = binaryReader.ReadShortBlockIndex1(); this.padding = binaryReader.ReadBytes(2); { var count = binaryReader.ReadInt32(); var address = binaryReader.ReadInt32(); var elementSize = Marshal.SizeOf(typeof(FiringPositionsBlock)); this.firingPositions = new FiringPositionsBlock[count]; using (binaryReader.BaseStream.Pin()) { for (int i = 0; i < count; ++i) { binaryReader.BaseStream.Position = address + i * elementSize; this.firingPositions[i] = new FiringPositionsBlock(binaryReader); } } } { var count = binaryReader.ReadInt32(); var address = binaryReader.ReadInt32(); var elementSize = Marshal.SizeOf(typeof(AreasBlock)); this.areas = new AreasBlock[count]; using (binaryReader.BaseStream.Pin()) { for (int i = 0; i < count; ++i) { binaryReader.BaseStream.Position = address + i * elementSize; this.areas[i] = new AreasBlock(binaryReader); } } } }
public ActorStartingLocationsBlock(BinaryReader binaryReader) { this.name = binaryReader.ReadStringID(); this.position = binaryReader.ReadVector3(); this.referenceFrame = binaryReader.ReadInt16(); this.padding = binaryReader.ReadBytes(2); this.facingYawPitchDegrees = binaryReader.ReadVector2(); this.flags = (Flags)binaryReader.ReadInt32(); this.characterType = binaryReader.ReadShortBlockIndex1(); this.initialWeapon = binaryReader.ReadShortBlockIndex1(); this.initialSecondaryWeapon = binaryReader.ReadShortBlockIndex1(); this.padding0 = binaryReader.ReadBytes(2); this.vehicleType = binaryReader.ReadShortBlockIndex1(); this.seatType = (SeatType)binaryReader.ReadInt16(); this.grenadeType = (GrenadeType)binaryReader.ReadInt16(); this.swarmCountNumberOfCreturesInSwarmIfASwarmIsSpawnedAtThisLocation = binaryReader.ReadInt16(); this.actorVariantName = binaryReader.ReadStringID(); this.vehicleVariantName = binaryReader.ReadStringID(); this.initialMovementDistanceBeforeDoingAnythingElseTheActorWillTravelTheGivenDistanceInItsForwardDirection = binaryReader.ReadSingle(); this.emitterVehicle = binaryReader.ReadShortBlockIndex1(); this.initialMovementMode = (InitialMovementMode)binaryReader.ReadInt16(); this.placementScript = binaryReader.ReadString32(); this.skip1 = binaryReader.ReadBytes(2); this.padding2 = binaryReader.ReadBytes(2); }
public SquadsBlock(BinaryReader binaryReader) { this.name = binaryReader.ReadString32(); this.flags = (Flags)binaryReader.ReadInt32(); this.team = (Team)binaryReader.ReadInt16(); this.parent = binaryReader.ReadShortBlockIndex1(); this.squadDelayTimeSeconds = binaryReader.ReadSingle(); this.normalDiffCountInitialNumberOfActorsOnNormalDifficulty = binaryReader.ReadInt16(); this.insaneDiffCountInitialNumberOfActorsOnInsaneDifficultyHardDifficultyIsMidwayBetweenNormalAndInsane = binaryReader.ReadInt16(); this.majorUpgrade = (MajorUpgrade)binaryReader.ReadInt16(); this.padding = binaryReader.ReadBytes(2); this.vehicleType = binaryReader.ReadShortBlockIndex1(); this.characterType = binaryReader.ReadShortBlockIndex1(); this.initialZone = binaryReader.ReadShortBlockIndex1(); this.padding0 = binaryReader.ReadBytes(2); this.initialWeapon = binaryReader.ReadShortBlockIndex1(); this.initialSecondaryWeapon = binaryReader.ReadShortBlockIndex1(); this.grenadeType = (GrenadeType)binaryReader.ReadInt16(); this.initialOrder = binaryReader.ReadShortBlockIndex1(); this.vehicleVariant = binaryReader.ReadStringID(); { var count = binaryReader.ReadInt32(); var address = binaryReader.ReadInt32(); var elementSize = Marshal.SizeOf(typeof(ActorStartingLocationsBlock)); this.startingLocations = new ActorStartingLocationsBlock[count]; using (binaryReader.BaseStream.Pin()) { for (int i = 0; i < count; ++i) { binaryReader.BaseStream.Position = address + i * elementSize; this.startingLocations[i] = new ActorStartingLocationsBlock(binaryReader); } } } this.placementScript = binaryReader.ReadString32(); this.skip1 = binaryReader.ReadBytes(2); this.padding2 = binaryReader.ReadBytes(2); }
public SquadGroupsBlock(BinaryReader binaryReader) { this.name = binaryReader.ReadString32(); this.parent = binaryReader.ReadShortBlockIndex1(); this.initialOrders = binaryReader.ReadShortBlockIndex1(); }
public ScenarioDecalsBlock(BinaryReader binaryReader) { this.decalType = binaryReader.ReadShortBlockIndex1(); this.yaw127127 = binaryReader.ReadByte(); this.pitch127127 = binaryReader.ReadByte(); this.position = binaryReader.ReadVector3(); }
public ScenarioBspSwitchTriggerVolumeBlock(BinaryReader binaryReader) { this.triggerVolume = binaryReader.ReadShortBlockIndex1(); this.source = binaryReader.ReadInt16(); this.destination = binaryReader.ReadInt16(); this.padding = binaryReader.ReadBytes(2); this.padding0 = binaryReader.ReadBytes(2); this.padding1 = binaryReader.ReadBytes(2); this.padding2 = binaryReader.ReadBytes(2); }
public ScenarioKillTriggerVolumesBlock(BinaryReader binaryReader) { this.triggerVolume = binaryReader.ReadShortBlockIndex1(); }
public TriggerReferences(BinaryReader binaryReader) { this.triggerFlags = (TriggerFlags)binaryReader.ReadInt32(); this.trigger = binaryReader.ReadShortBlockIndex1(); this.padding = binaryReader.ReadBytes(2); }
public SecondaryZoneSetBlock(BinaryReader binaryReader) { this.areaType = (AreaType)binaryReader.ReadInt16(); this.padding = binaryReader.ReadBytes(2); this.zone = binaryReader.ReadShortBlockIndex1(); this.area = binaryReader.ReadShortBlockIndex2(); }
public UserHintJumpBlock(BinaryReader binaryReader) { this.flags = (Flags)binaryReader.ReadInt16(); this.geometryIndex = binaryReader.ReadShortBlockIndex1(); this.forceJumpHeight = (ForceJumpHeight)binaryReader.ReadInt16(); this.controlFlags = (ControlFlags)binaryReader.ReadInt16(); }
public OrdersBlock(BinaryReader binaryReader) { this.name = binaryReader.ReadString32(); this.style = binaryReader.ReadShortBlockIndex1(); this.padding = binaryReader.ReadBytes(2); this.flags = (Flags)binaryReader.ReadInt32(); this.forceCombatStatus = (ForceCombatStatus)binaryReader.ReadInt16(); this.padding0 = binaryReader.ReadBytes(2); this.entryScript = binaryReader.ReadString32(); this.skip1 = binaryReader.ReadBytes(2); this.followSquad = binaryReader.ReadShortBlockIndex1(); this.followRadius = binaryReader.ReadSingle(); { var count = binaryReader.ReadInt32(); var address = binaryReader.ReadInt32(); var elementSize = Marshal.SizeOf(typeof(ZoneSetBlock)); this.primaryAreaSet = new ZoneSetBlock[count]; using (binaryReader.BaseStream.Pin()) { for (int i = 0; i < count; ++i) { binaryReader.BaseStream.Position = address + i * elementSize; this.primaryAreaSet[i] = new ZoneSetBlock(binaryReader); } } } { var count = binaryReader.ReadInt32(); var address = binaryReader.ReadInt32(); var elementSize = Marshal.SizeOf(typeof(SecondaryZoneSetBlock)); this.secondaryAreaSet = new SecondaryZoneSetBlock[count]; using (binaryReader.BaseStream.Pin()) { for (int i = 0; i < count; ++i) { binaryReader.BaseStream.Position = address + i * elementSize; this.secondaryAreaSet[i] = new SecondaryZoneSetBlock(binaryReader); } } } { var count = binaryReader.ReadInt32(); var address = binaryReader.ReadInt32(); var elementSize = Marshal.SizeOf(typeof(SecondarySetTriggerBlock)); this.secondarySetTrigger = new SecondarySetTriggerBlock[count]; using (binaryReader.BaseStream.Pin()) { for (int i = 0; i < count; ++i) { binaryReader.BaseStream.Position = address + i * elementSize; this.secondarySetTrigger[i] = new SecondarySetTriggerBlock(binaryReader); } } } { var count = binaryReader.ReadInt32(); var address = binaryReader.ReadInt32(); var elementSize = Marshal.SizeOf(typeof(SpecialMovementBlock)); this.specialMovement = new SpecialMovementBlock[count]; using (binaryReader.BaseStream.Pin()) { for (int i = 0; i < count; ++i) { binaryReader.BaseStream.Position = address + i * elementSize; this.specialMovement[i] = new SpecialMovementBlock(binaryReader); } } } { var count = binaryReader.ReadInt32(); var address = binaryReader.ReadInt32(); var elementSize = Marshal.SizeOf(typeof(OrderEndingBlock)); this.orderEndings = new OrderEndingBlock[count]; using (binaryReader.BaseStream.Pin()) { for (int i = 0; i < count; ++i) { binaryReader.BaseStream.Position = address + i * elementSize; this.orderEndings[i] = new OrderEndingBlock(binaryReader); } } } }
public UserHintClimbBlock(BinaryReader binaryReader) { this.flags = (Flags)binaryReader.ReadInt16(); this.geometryIndex = binaryReader.ReadShortBlockIndex1(); }
public ScenarioClusterBackgroundSoundsBlock(BinaryReader binaryReader) { this.type = binaryReader.ReadShortBlockIndex1(); this.padding = binaryReader.ReadBytes(2); }
public AiConversationParticipantBlock(BinaryReader binaryReader) { this.padding = binaryReader.ReadBytes(8); this.useThisObjectIfAUnitWithThisNameExistsWeTryToPickThemToStartTheConversation = binaryReader.ReadShortBlockIndex1(); this.setNewNameOnceWePickAUnitWeNameItThis = binaryReader.ReadShortBlockIndex1(); this.padding0 = binaryReader.ReadBytes(12); this.padding1 = binaryReader.ReadBytes(12); this.encounterName = binaryReader.ReadString32(); this.padding2 = binaryReader.ReadBytes(4); this.padding3 = binaryReader.ReadBytes(12); }
public ScenarioClusterAtmosphericFogPropertiesBlock(BinaryReader binaryReader) { this.type = binaryReader.ReadShortBlockIndex1(); this.padding = binaryReader.ReadBytes(2); }
public AiConversationLineBlock(BinaryReader binaryReader) { this.flags = (Flags)binaryReader.ReadInt16(); this.participant = binaryReader.ReadShortBlockIndex1(); this.addressee = (Addressee)binaryReader.ReadInt16(); this.addresseeParticipantThisFieldIsOnlyUsedIfTheAddresseeTypeIsParticipant = binaryReader.ReadShortBlockIndex1(); this.padding = binaryReader.ReadBytes(4); this.lineDelayTime = binaryReader.ReadSingle(); this.padding0 = binaryReader.ReadBytes(12); this.variant1 = binaryReader.ReadTagReference(); this.variant2 = binaryReader.ReadTagReference(); this.variant3 = binaryReader.ReadTagReference(); this.variant4 = binaryReader.ReadTagReference(); this.variant5 = binaryReader.ReadTagReference(); this.variant6 = binaryReader.ReadTagReference(); }
public FlockDefinitionBlock(BinaryReader binaryReader) { this.bsp = binaryReader.ReadShortBlockIndex1(); this.padding = binaryReader.ReadBytes(2); this.boundingVolume = binaryReader.ReadShortBlockIndex1(); this.flags = (Flags)binaryReader.ReadInt16(); this.ecologyMarginWusDistanceFromEcologyBoundaryThatCreatureBeginsToBeRepulsed = binaryReader.ReadSingle(); { var count = binaryReader.ReadInt32(); var address = binaryReader.ReadInt32(); var elementSize = Marshal.SizeOf(typeof(FlockSourceBlock)); this.sources = new FlockSourceBlock[count]; using (binaryReader.BaseStream.Pin()) { for (int i = 0; i < count; ++i) { binaryReader.BaseStream.Position = address + i * elementSize; this.sources[i] = new FlockSourceBlock(binaryReader); } } } { var count = binaryReader.ReadInt32(); var address = binaryReader.ReadInt32(); var elementSize = Marshal.SizeOf(typeof(FlockSinkBlock)); this.sinks = new FlockSinkBlock[count]; using (binaryReader.BaseStream.Pin()) { for (int i = 0; i < count; ++i) { binaryReader.BaseStream.Position = address + i * elementSize; this.sinks[i] = new FlockSinkBlock(binaryReader); } } } this.productionFrequencyBoidsSecHowFrequentlyBoidsAreProducedAtOneOfTheSourcesLimitedByTheMaxBoidCount = binaryReader.ReadSingle(); this.scale = binaryReader.ReadRange(); this.creature = binaryReader.ReadTagReference(); this.boidCount = binaryReader.ReadInt32(); this.neighborhoodRadiusWorldUnitsDistanceWithinWhichOneBoidIsAffectedByAnother = binaryReader.ReadSingle(); this.avoidanceRadiusWorldUnitsDistanceThatABoidTriesToMaintainFromAnother = binaryReader.ReadSingle(); this.forwardScale01WeightGivenToBoidsDesireToFlyStraightAhead = binaryReader.ReadSingle(); this.alignmentScale01WeightGivenToBoidsDesireToAlignItselfWithNeighboringBoids = binaryReader.ReadSingle(); this.avoidanceScale01WeightGivenToBoidsDesireToAvoidCollisionsWithOtherBoidsWhenWithinTheAvoidanceRadius = binaryReader.ReadSingle(); this.levelingForceScale01WeightGivenToBoidsDesireToFlyLevel = binaryReader.ReadSingle(); this.sinkScale01WeightGivenToBoidsDesireToFlyTowardsItsSinks = binaryReader.ReadSingle(); this.perceptionAngleDegreesAngleFromForwardWithinWhichOneBoidCanPerceiveAndReactToAnother = binaryReader.ReadSingle(); this.averageThrottle01ThrottleAtWhichBoidsWillNaturallyFly = binaryReader.ReadSingle(); this.maximumThrottle01MaximumThrottleApplicable = binaryReader.ReadSingle(); this.positionScale01WeightGivenToBoidsDesireToBeNearFlockCenter = binaryReader.ReadSingle(); this.positionMinRadiusWusDistanceToFlockCenterBeyondWhichAnAttractingForceIsApplied = binaryReader.ReadSingle(); this.positionMaxRadiusWusDistanceToFlockCenterAtWhichTheMaximumAttractingForceIsApplied = binaryReader.ReadSingle(); this.movementWeightThresholdTheThresholdOfAccumulatedWeightOverWhichMovementOccurs = binaryReader.ReadSingle(); this.dangerRadiusWusDistanceWithinWhichBoidsWillAvoidADangerousObjectEGThePlayer = binaryReader.ReadSingle(); this.dangerScaleWeightGivenToBoidsDesireToAvoidDanger = binaryReader.ReadSingle(); this.randomOffsetScale01WeightGivenToBoidsRandomHeadingOffset = binaryReader.ReadSingle(); this.randomOffsetPeriodSeconds = binaryReader.ReadRange(); this.flockName = binaryReader.ReadStringID(); }
public CsPointSetBlock(BinaryReader binaryReader) { this.name = binaryReader.ReadString32(); { var count = binaryReader.ReadInt32(); var address = binaryReader.ReadInt32(); var elementSize = Marshal.SizeOf(typeof(CsPointBlock)); this.points = new CsPointBlock[count]; using (binaryReader.BaseStream.Pin()) { for (int i = 0; i < count; ++i) { binaryReader.BaseStream.Position = address + i * elementSize; this.points[i] = new CsPointBlock(binaryReader); } } } this.bspIndex = binaryReader.ReadShortBlockIndex1(); this.manualReferenceFrame = binaryReader.ReadInt16(); this.flags = (Flags)binaryReader.ReadInt32(); }
public DecoratorCellCollectionBlock(BinaryReader binaryReader) { this.childIndices = new ChildIndices[8]; for (int i = 0; i < 8; ++i) { this.childIndices[i] = new ChildIndices(binaryReader); } this.cacheBlockIndex = binaryReader.ReadShortBlockIndex1(); this.groupCount = binaryReader.ReadInt16(); this.groupStartIndex = binaryReader.ReadInt32(); }
public ScenarioStructureBspReferenceBlock(BinaryReader binaryReader) { this.padding = binaryReader.ReadBytes(16); this.structureBSP = binaryReader.ReadTagReference(); this.structureLightmap = binaryReader.ReadTagReference(); this.padding0 = binaryReader.ReadBytes(4); this.uNUSEDRadianceEstSearchDistance = binaryReader.ReadSingle(); this.padding1 = binaryReader.ReadBytes(4); this.uNUSEDLuminelsPerWorldUnit = binaryReader.ReadSingle(); this.uNUSEDOutputWhiteReference = binaryReader.ReadSingle(); this.padding2 = binaryReader.ReadBytes(8); this.flags = (Flags)binaryReader.ReadInt16(); this.padding3 = binaryReader.ReadBytes(2); this.defaultSky = binaryReader.ReadShortBlockIndex1(); this.padding4 = binaryReader.ReadBytes(2); }
public ScenarioBspSwitchTransitionVolumeBlock(BinaryReader binaryReader) { this.bSPIndexKey = binaryReader.ReadInt32(); this.triggerVolume = binaryReader.ReadShortBlockIndex1(); this.padding = binaryReader.ReadBytes(2); }
public ScenarioLightBlock(BinaryReader binaryReader) { this.type = binaryReader.ReadShortBlockIndex1(); this.name = binaryReader.ReadShortBlockIndex1(); this.objectData = new ScenarioObjectDatumStruct(binaryReader); this.deviceData = new ScenarioDeviceStruct(binaryReader); this.lightData = new ScenarioLightStruct(binaryReader); }