private void InitDefault() { DirectionId = 0; ScriptEvents = new string[10]; for (int i = 0; i < 10; i++) { ScriptEvents[i] = ""; } DetectEventTimeout = 1; ActionRoamPathFlag = 0xFF; StatusFlags = (NoxEnums.MonsterStatus) 0; HealthMultiplier = 1F; RetreatRatio = 0.05F; ResumeRatio = 0.5F; SightRange = 300F; Aggressiveness = 0F; DefaultAction = 0; EscortObjName = ""; KnownSpells = new List <MonsterXfer.SpellEntry>(); ReactionCastingDelayMin = 15; ReactionCastingDelayMax = 30; BuffCastingDelayMin = 120; BuffCastingDelayMax = 180; DebuffCastingDelayMin = 45; DebuffCastingDelayMax = 60; OffensiveCastingDelayMin = 30; OffensiveCastingDelayMax = 60; BlinkCastingDelayMin = 150; BlinkCastingDelayMax = 300; LockPathDistance = 30F; SpellPowerLevel = 3; AimSkillLevel = 0.5F; Immortal = false; TrapSpell1 = "SPELL_INVALID"; TrapSpell2 = "SPELL_INVALID"; TrapSpell3 = "SPELL_INVALID"; ShopkeeperInfo = new MonsterXfer.ShopkeeperInfoStruct(); MagicNumber = 0xDEADFACE; AddedSubclass = 0; Health = 1; SetDefaultResumeRatio = true; SetDefaultRetreatRatio = true; SetDefaultMonsterStatus = true; LearnDefaultSpells = true; MaidenBodyColors = new Color[6]; MaidenVoiceSet = "Maiden"; BuffList = new MonsterXfer.BuffEntry[0]; PoisonLevel = 0; }
/// <summary> /// Возвращает стандартный Xfer для указанного монстра /// </summary> public MonsterXfer(string monsterID) { ThingDb.Thing tt = ThingDb.thingdb.Things[monsterID]; bool isShopkeeper = tt.Subclass[(int) ThingDb.Thing.SubclassBitIndex.SHOPKEEPER]; bool isFemaleNPC = tt.Subclass[(int) ThingDb.Thing.SubclassBitIndex.FEMALE_NPC]; bool isWoundNPC = tt.Subclass[(int) ThingDb.Thing.SubclassBitIndex.WOUNDED_NPC]; bool isFriendly = isShopkeeper || isFemaleNPC || isWoundNPC || (tt.Name == "AirshipCaptain"); Direction = DirectionEncoded.South; ScriptEvents = new string[10]; for (int i = 0; i < 10; i++) ScriptEvents[i] = ""; DetectEventTimeout = 1; ActionRoamPathFlag = 0xFF; StatusFlags = (NoxEnums.MonsterStatus) 0; HealthMultiplier = 1F; RetreatRatio = 0.05F; ResumeRatio = 0.5F; SightRange = 300F; Aggressiveness = 0F; if (!isFriendly) Aggressiveness = 0.83F; DefaultAction = 0; EscortObjName = ""; KnownSpells = new List<MonsterXfer.SpellEntry>(); ReactionCastingDelayMin = 15; ReactionCastingDelayMax = 30; BuffCastingDelayMin = 120; BuffCastingDelayMax = 180; DebuffCastingDelayMin = 45; DebuffCastingDelayMax = 60; OffensiveCastingDelayMin = 30; OffensiveCastingDelayMax = 60; BlinkCastingDelayMin = 150; BlinkCastingDelayMax = 300; LockPathDistance = 30F; SpellPowerLevel = 3; AimSkillLevel = 0.5F; Immortal = false; TrapSpell1 = "SPELL_INVALID"; TrapSpell2 = "SPELL_INVALID"; TrapSpell3 = "SPELL_INVALID"; ShopkeeperInfo = new MonsterXfer.ShopkeeperInfoStruct(); if (isShopkeeper) { ShopkeeperInfo.ShopkeeperGreetingText = ""; ShopkeeperInfo.ShopItems = new MonsterXfer.ShopItemInfo[0]; } MagicNumber = 0xDEADFACE; AddedSubclass = 0; Health = 1; SetDefaultResumeRatio = true; SetDefaultRetreatRatio = true; SetDefaultMonsterStatus = true; LearnDefaultSpells = true; MaidenBodyColors = new Color[6]; MaidenVoiceSet = "Maiden"; if (isFemaleNPC) { for (int i = 0; i < 6; i++) MaidenBodyColors[i] = Color.FromArgb(0xD2, 0xAE, 0x79); } WoundedNPCVoiceSet = monsterID; BuffList = new MonsterXfer.BuffEntry[0]; PoisonLevel = 0; if (MonsterDb.MonsterDict.ContainsKey(monsterID)) { MonsterDb.MonsterInfo info = MonsterDb.MonsterDict[monsterID]; StatusFlags = GetFlagsFromString(info.Status); Health = (short) info.Health; RetreatRatio = info.RetreatRatio; ResumeRatio = info.ResumeRatio; } }
public static MonsterXfer FromStream(Stream mstream, ThingDb.Thing tt, short ParsingRule) { MonsterXfer result = new MonsterXfer(); NoxBinaryReader br = new NoxBinaryReader(mstream); result.Direction = (DirectionEncoded) br.ReadUInt64(); result.ScriptEvents = new string[10]; // Читаем имена обработчиков скриптовых событий for (int i = 0; i < 10; i++) { if (i == 2) result.DetectEventTimeout = br.ReadUInt16(); result.ScriptEvents[i] = br.ReadScriptEventString(); } // Пропуск (0) if (ParsingRule >= 11) br.ReadInt32(); if (ParsingRule >= 31) { result.ActionRoamPathFlag = br.ReadByte(); if (ParsingRule < 51) result.StatusFlags = (NoxEnums.MonsterStatus) br.ReadUInt16(); else result.StatusFlags = (NoxEnums.MonsterStatus) br.ReadUInt32(); result.HealthMultiplier = br.ReadSingle(); result.RetreatRatio = br.ReadSingle(); result.ResumeRatio = br.ReadSingle(); result.SightRange = br.ReadSingle(); if (ParsingRule < 33) br.BaseStream.Seek(2, SeekOrigin.Current); result.Aggressiveness = br.ReadSingle(); if (ParsingRule < 34) result.DefaultAction = br.ReadInt32(); result.EscortObjName = br.ReadString(); if (ParsingRule >= 34) { int spells = br.ReadInt32(); result.KnownSpells = new List<SpellEntry>(); string spellName = null; uint spellFlags = 0; for (int i = 0; i < spells; i++) { spellName = br.ReadString(); spellFlags = br.ReadUInt32(); if (ThingDb.thingdb.Spells.Keys.Contains(spellName)) result.KnownSpells.Add(new SpellEntry(spellName, spellFlags)); } } else br.BaseStream.Seek(0x224, SeekOrigin.Current); // Задержки между заклинаниями if (ParsingRule < 46) { result.ReactionCastingDelayMin = (ushort) br.ReadByte(); result.ReactionCastingDelayMax = (ushort) br.ReadByte(); if (ParsingRule <= 32) br.ReadInt32(); result.BuffCastingDelayMin = (ushort) br.ReadByte(); result.BuffCastingDelayMax = (ushort) br.ReadByte(); if (ParsingRule <= 32) br.ReadInt32(); result.DebuffCastingDelayMin = (ushort) br.ReadByte(); result.DebuffCastingDelayMax = (ushort) br.ReadByte(); if (ParsingRule <= 32) br.ReadInt32(); result.OffensiveCastingDelayMin = (ushort) br.ReadByte(); result.OffensiveCastingDelayMax = (ushort) br.ReadByte(); if (ParsingRule <= 32) br.ReadInt32(); result.BlinkCastingDelayMin = (ushort) br.ReadByte(); result.BlinkCastingDelayMax = (ushort) br.ReadByte(); if (ParsingRule <= 32) br.ReadInt32(); } else { result.ReactionCastingDelayMin = br.ReadUInt16(); result.ReactionCastingDelayMax = br.ReadUInt16(); result.BuffCastingDelayMin = br.ReadUInt16(); result.BuffCastingDelayMax = br.ReadUInt16(); result.DebuffCastingDelayMin = br.ReadUInt16(); result.DebuffCastingDelayMax = br.ReadUInt16(); result.OffensiveCastingDelayMin = br.ReadUInt16(); result.OffensiveCastingDelayMax = br.ReadUInt16(); result.BlinkCastingDelayMin = br.ReadUInt16(); result.BlinkCastingDelayMax = br.ReadUInt16(); } if (ParsingRule > 32) result.LockPathDistance = br.ReadSingle(); if (ParsingRule >= 33) { result.SpellPowerLevel = br.ReadInt32(); result.AimSkillLevel = br.ReadSingle(); if (ParsingRule < 42) { if (br.ReadInt16() == 0) result.Immortal = true; } if (ParsingRule < 53) { int spellIndex = br.ReadInt32(); result.TrapSpell1 = ThingDb.thingdb.Spells.Values[spellIndex].Name; spellIndex = br.ReadInt32(); result.TrapSpell2 = ThingDb.thingdb.Spells.Values[spellIndex].Name; spellIndex = br.ReadInt32(); result.TrapSpell3 = ThingDb.thingdb.Spells.Values[spellIndex].Name; } else { result.TrapSpell1 = br.ReadString(); result.TrapSpell2 = br.ReadString(); result.TrapSpell3 = br.ReadString(); } } if (ParsingRule >= 34) { string action = br.ReadString(); result.DefaultAction = Array.IndexOf(NoxEnums.AIActionStrings, action); } if (ParsingRule >= 41) { // здесь придётся читать просто огромное кол-во инфы // однако она используется очень редко, обычно entryType = 4; forced = 0 short entryType = br.ReadInt16(); if (entryType <= 4) { byte forced = 1; if (entryType >= 2) forced = br.ReadByte(); if (forced == 1 || entryType < 2) { return result; // TODO для ПОЛНОЙ совместимости, придётся } } } if (ParsingRule >= 42) { result.Immortal = br.ReadBoolean(); } if (ParsingRule >= 43 && tt.Subclass[(int) ThingDb.Thing.SubclassBitIndex.SHOPKEEPER]) { // Информация о содержании магазина ShopkeeperInfoStruct si = new ShopkeeperInfoStruct(); if (ParsingRule >= 50) si.BuyValueMultiplier = br.ReadSingle(); if (ParsingRule >= 61) si.SellValueMultiplier = br.ReadSingle(); if (ParsingRule >= 48) si.ShopkeeperGreetingText = br.ReadString(); byte items = br.ReadByte(); si.ShopItems = new ShopItemInfo[items]; for (int i = 0; i < items; i++) { ShopItemInfo item = new ShopItemInfo(); if (ParsingRule < 50) br.ReadInt32(); item.Count = br.ReadByte(); item.Name = br.ReadString(); if (ParsingRule >= 47) { item.SpellID = br.ReadString(); item.Ench1 = br.ReadString(); item.Ench2 = br.ReadString(); item.Ench3 = br.ReadString(); item.Ench4 = br.ReadString(); } si.ShopItems[i] = item; } result.ShopkeeperInfo = si; } if (ParsingRule >= 44) result.MagicNumber = br.ReadUInt32(); if (ParsingRule >= 45) result.AddedSubclass = br.ReadUInt32(); if (ParsingRule >= 49) result.Health = br.ReadInt16(); if (ParsingRule >= 51) { result.SetDefaultResumeRatio = br.ReadBoolean(); result.SetDefaultRetreatRatio = br.ReadBoolean(); result.SetDefaultMonsterStatus = br.ReadBoolean(); result.LearnDefaultSpells = br.ReadBoolean(); } if (ParsingRule >= 54 && tt.Subclass[(int) ThingDb.Thing.SubclassBitIndex.FEMALE_NPC]) { result.MaidenBodyColors = new Color[6]; byte R, G, B; for (int i = 0; i < 6; i++) { R = br.ReadByte(); G = br.ReadByte(); B = br.ReadByte(); result.MaidenBodyColors[i] = Color.FromArgb(R, G, B); } if (ParsingRule >= 55) result.MaidenVoiceSet = br.ReadString(); } if (ParsingRule >= 62) { short entryType = br.ReadInt16(); if (entryType > 2 || entryType <= 0) return result; byte count = br.ReadByte(); result.BuffList = new BuffEntry[count]; while (count > 0) { BuffEntry be = new BuffEntry(); be.Name = br.ReadString(); be.Power = br.ReadByte(); be.Duration = br.ReadInt32(); if (be.Name == ENCHANT_SHIELD && entryType >= 2) be.ShieldHealth = br.ReadInt32(); result.BuffList[count] = be; count--; } Array.Reverse(result.BuffList); } if (ParsingRule >= 63 && tt.Subclass[(int) ThingDb.Thing.SubclassBitIndex.WOUNDED_NPC]) result.WoundedNPCVoiceSet = br.ReadString(); if (ParsingRule >= 64) result.PoisonLevel = br.ReadByte(); } return result; }
public override bool FromStream(Stream mstream, short ParsingRule, ThingDb.Thing thing) { NoxBinaryReader br = new NoxBinaryReader(mstream); DirectionId = (byte)Array.IndexOf(NOX_DIRECT_LONG, br.ReadUInt64()); ScriptEvents = new string[10]; // Read script event handler names for (int i = 0; i < 10; i++) { if (i == 2) { DetectEventTimeout = br.ReadUInt16(); } ScriptEvents[i] = br.ReadScriptEventString(); } // Skip (0) if (ParsingRule >= 11) { br.ReadInt32(); } if (ParsingRule >= 31) { ActionRoamPathFlag = br.ReadByte(); if (ParsingRule < 51) { StatusFlags = (NoxEnums.MonsterStatus)br.ReadUInt16(); } else { StatusFlags = (NoxEnums.MonsterStatus)br.ReadUInt32(); } HealthMultiplier = br.ReadSingle(); RetreatRatio = br.ReadSingle(); ResumeRatio = br.ReadSingle(); SightRange = br.ReadSingle(); if (ParsingRule < 33) { br.BaseStream.Seek(2, SeekOrigin.Current); } Aggressiveness = br.ReadSingle(); if (ParsingRule < 34) { DefaultAction = br.ReadInt32(); } EscortObjName = br.ReadString(); if (ParsingRule >= 34) { int spells = br.ReadInt32(); KnownSpells = new List <SpellEntry>(); string spellName = null; uint spellFlags = 0; for (int i = 0; i < spells; i++) { spellName = br.ReadString(); spellFlags = br.ReadUInt32(); if (ThingDb.Spells.Keys.Contains(spellName)) { KnownSpells.Add(new SpellEntry(spellName, spellFlags)); } } } else { br.BaseStream.Seek(0x224, SeekOrigin.Current); } // Spell usage delay values if (ParsingRule < 46) { ReactionCastingDelayMin = (ushort)br.ReadByte(); ReactionCastingDelayMax = (ushort)br.ReadByte(); if (ParsingRule <= 32) { br.ReadInt32(); } BuffCastingDelayMin = (ushort)br.ReadByte(); BuffCastingDelayMax = (ushort)br.ReadByte(); if (ParsingRule <= 32) { br.ReadInt32(); } DebuffCastingDelayMin = (ushort)br.ReadByte(); DebuffCastingDelayMax = (ushort)br.ReadByte(); if (ParsingRule <= 32) { br.ReadInt32(); } OffensiveCastingDelayMin = (ushort)br.ReadByte(); OffensiveCastingDelayMax = (ushort)br.ReadByte(); if (ParsingRule <= 32) { br.ReadInt32(); } BlinkCastingDelayMin = (ushort)br.ReadByte(); BlinkCastingDelayMax = (ushort)br.ReadByte(); if (ParsingRule <= 32) { br.ReadInt32(); } } else { ReactionCastingDelayMin = br.ReadUInt16(); ReactionCastingDelayMax = br.ReadUInt16(); BuffCastingDelayMin = br.ReadUInt16(); BuffCastingDelayMax = br.ReadUInt16(); DebuffCastingDelayMin = br.ReadUInt16(); DebuffCastingDelayMax = br.ReadUInt16(); OffensiveCastingDelayMin = br.ReadUInt16(); OffensiveCastingDelayMax = br.ReadUInt16(); BlinkCastingDelayMin = br.ReadUInt16(); BlinkCastingDelayMax = br.ReadUInt16(); } if (ParsingRule > 32) { LockPathDistance = br.ReadSingle(); } if (ParsingRule >= 33) { SpellPowerLevel = br.ReadInt32(); AimSkillLevel = br.ReadSingle(); if (ParsingRule < 42) { if (br.ReadInt16() == 0) { Immortal = true; } } if (ParsingRule < 53) { int spellIndex = br.ReadInt32(); TrapSpell1 = ThingDb.Spells.Values[spellIndex].Name; spellIndex = br.ReadInt32(); TrapSpell2 = ThingDb.Spells.Values[spellIndex].Name; spellIndex = br.ReadInt32(); TrapSpell3 = ThingDb.Spells.Values[spellIndex].Name; } else { TrapSpell1 = br.ReadString(); TrapSpell2 = br.ReadString(); TrapSpell3 = br.ReadString(); } } if (ParsingRule >= 34) { string action = br.ReadString(); DefaultAction = Array.IndexOf(NoxEnums.AIActionStrings, action); } if (ParsingRule >= 41) { // large, complex structure dealing with AI-specific data // it is only used on saved games, normally entryType = 4; forced = 0 short entryType = br.ReadInt16(); if (entryType <= 4) { byte forced = 1; if (entryType >= 2) { forced = br.ReadByte(); } if (forced == 1 || entryType < 2) { return(false); // TODO implement for full compatibility } } } if (ParsingRule >= 42) { Immortal = br.ReadBoolean(); } if (ParsingRule >= 43 && thing.Subclass[(int)ThingDb.Thing.SubclassBitIndex.SHOPKEEPER]) { // Shop contents ShopkeeperInfoStruct si = new ShopkeeperInfoStruct(); if (ParsingRule >= 50) { si.BuyValueMultiplier = br.ReadSingle(); } if (ParsingRule >= 61) { si.SellValueMultiplier = br.ReadSingle(); } if (ParsingRule >= 48) { si.ShopkeeperGreetingText = br.ReadString(); } byte items = br.ReadByte(); si.ShopItems = new ShopItemInfo[items]; for (int i = 0; i < items; i++) { ShopItemInfo item = new ShopItemInfo(); if (ParsingRule < 50) { br.ReadInt32(); } item.Count = br.ReadByte(); item.Name = br.ReadString(); if (ParsingRule >= 47) { item.SpellID = br.ReadString(); item.Ench1 = br.ReadString(); item.Ench2 = br.ReadString(); item.Ench3 = br.ReadString(); item.Ench4 = br.ReadString(); } si.ShopItems[i] = item; } ShopkeeperInfo = si; } if (ParsingRule >= 44) { MagicNumber = br.ReadUInt32(); } if (ParsingRule >= 45) { AddedSubclass = br.ReadUInt32(); } if (ParsingRule >= 49) { Health = br.ReadInt16(); } if (ParsingRule >= 51) { SetDefaultResumeRatio = br.ReadBoolean(); SetDefaultRetreatRatio = br.ReadBoolean(); SetDefaultMonsterStatus = br.ReadBoolean(); LearnDefaultSpells = br.ReadBoolean(); } if (ParsingRule >= 54 && thing.Subclass[(int)ThingDb.Thing.SubclassBitIndex.FEMALE_NPC]) { MaidenBodyColors = new Color[6]; byte R, G, B; for (int i = 0; i < 6; i++) { R = br.ReadByte(); G = br.ReadByte(); B = br.ReadByte(); MaidenBodyColors[i] = Color.FromArgb(R, G, B); } if (ParsingRule >= 55) { MaidenVoiceSet = br.ReadString(); } } if (ParsingRule >= 62) { short entryType = br.ReadInt16(); if (entryType > 2 || entryType <= 0) { return(false); } byte count = br.ReadByte(); BuffList = new BuffEntry[count]; while (count > 0) { BuffEntry be = new BuffEntry(); be.Name = br.ReadString(); be.Power = br.ReadByte(); be.Duration = br.ReadInt32(); if (be.Name == ENCHANT_SHIELD && entryType >= 2) { be.ShieldHealth = br.ReadInt32(); } BuffList[count] = be; count--; } Array.Reverse(BuffList); } if (ParsingRule >= 63 && thing.Subclass[(int)ThingDb.Thing.SubclassBitIndex.WOUNDED_NPC]) { WoundedNPCVoiceSet = br.ReadString(); } if (ParsingRule >= 64) { PoisonLevel = br.ReadByte(); } } return(true); }