private void Show() { gameObject.SetActive(true); Myaudio.PlayOneShot(vars.DeadClip); GameData.isGame = false; Gamemanager.Instance.SetDiamondCount(Gamemanager.Instance.NewDiamondCount); if (Gamemanager.Instance.isHardMode) { Gamemanager.Instance.SetBestScoreHard(Gamemanager.Instance.Score); if (Gamemanager.Instance.GetBestScoreHard() <= Gamemanager.Instance.GetScore()) { Myaudio.PlayOneShot(vars.NewBestClip); New.SetActive(true); txt_BestScore.text = "最高分:" + Gamemanager.Instance.GetScore().ToString(); } else { New.SetActive(false); txt_BestScore.text = "最高分:" + Gamemanager.Instance.GetBestScoreHard().ToString(); } } else { Gamemanager.Instance.SetBestScore(Gamemanager.Instance.Score); if (Gamemanager.Instance.GetBestScore() <= Gamemanager.Instance.GetScore()) { Myaudio.PlayOneShot(vars.NewBestClip); New.SetActive(true); txt_BestScore.text = "最高分:" + Gamemanager.Instance.GetScore().ToString(); } else { New.SetActive(false); txt_BestScore.text = "最高分:" + Gamemanager.Instance.GetBestScore().ToString(); } } if (Gamemanager.Instance.isMoreScore) { txt_Score.text = Gamemanager.Instance.GetScore().ToString() + "*" + ShopPanel.GetScoreTimes().ToString() + "=" + ((int)(Gamemanager.Instance.GetScore() * ShopPanel.GetScoreTimes())).ToString(); } else { txt_Score.text = Gamemanager.Instance.GetScore().ToString(); } txt_NewAddDiamond.text = "+" + Gamemanager.Instance.NewDiamondCount.ToString(); //NewDiamondCount = 0; }