void FinalPurchase() { costint = nets * thenet.theitem.cost + potions * thepotion.theitem.cost; Item tempitem = new Item(thenet.theitem); Item temppot = new Item(thepotion.theitem); tempitem.nettype = Types.Int2Type(tndisplay); if (tndisplay != 0) { tempitem.itemname = Types.TypePrinter(tndisplay) + " " + thenet.theitem.itemname; } if (Town.GetPlayer().iteminv.Coins() >= costint) { if (nets > 0 && potions > 0) { if (Town.GetPlayer().iteminv.HasSpaceFor(tempitem) && Town.GetPlayer().iteminv.HasSpaceFor(temppot)) { Town.GetPlayer().iteminv.SubstractCoins(costint); Town.GetPlayer().iteminv.AddItem(tempitem, nets); Town.GetPlayer().iteminv.AddItem(temppot, potions); //play sound chaching } else { Town.ShopError(nospace); } } else if (nets > 0 && potions == 0) { if (Town.GetPlayer().iteminv.HasSpaceFor(tempitem)) { Town.GetPlayer().iteminv.SubstractCoins(costint); Town.GetPlayer().iteminv.AddItem(tempitem, nets); //play sound chaching } else { Town.ShopError(nospace); } } else if (nets == 0 && potions > 0) { if (Town.GetPlayer().iteminv.HasSpaceFor(tempitem)) { Town.GetPlayer().iteminv.SubstractCoins(costint); Town.GetPlayer().iteminv.AddItem(temppot, potions); //play sound chaching } else { Town.ShopError(nospace); } } } else { Town.ShopError(notenough); } ShopMain.ShopSet(false); }
// Update is called once per frame void Update() { costint = nets * thenet.theitem.cost + potions * thepotion.theitem.cost; cost.text = "Cost: " + costint; if (Input.touchCount == 1 && onehit) { // touch on screen if (Input.GetTouch(0).phase == TouchPhase.Began) { Ray ray = Camera.main.ScreenPointToRay(Input.GetTouch(0).position); RaycastHit hit = new RaycastHit(); moving = Physics.Raycast(ray, out hit); if (moving) { go = hit.transform.gameObject; //Debug.Log("Touch Detected on : " + go.name); } else { onehit = false; } } // release touch/dragging if ((Input.GetTouch(0).phase == TouchPhase.Ended || Input.GetTouch(0).phase == TouchPhase.Canceled || Input.touchCount != 1) && go != null && onehit) { Ray ray = Camera.main.ScreenPointToRay(Input.GetTouch(0).position); RaycastHit hit = new RaycastHit(); moving = Physics.Raycast(ray, out hit); if (moving) { go2 = hit.transform.gameObject; moving = false; } //moving = false; if (go == netminus && nets > 0 && go == go2) { nets--; } else if (go == netplus && nets < 99 && go == go2) { nets++; } else if (go == tnminus && tndisplay > 0 && go == go2) { tndisplay--; } else if (go == tnplus && tndisplay < 21 && go == go2) { tndisplay++; } else if (go == tnminus && tndisplay == 0 && go == go2) { tndisplay = 20; } else if (go == tnplus && tndisplay == 21 && go == go2) { tndisplay = 0; } else if (go == potionminus && potions > 0 && go == go2) { potions--; } else if (go == potionplus && potions < 99 && go == go2) { potions++; } else if (go == close && go == go2) { ShopMain.ShopSet(false); } else if (go == buy && go == go2) { FinalPurchase(); } //Debug.Log("Touch Released from : " + go.name); } } else { go = null; onehit = true; go2 = null; netnumber.GetComponent <TextMesh>().text = "" + nets; potionnumber.GetComponent <TextMesh>().text = "" + potions; if (tndisplay != 18) { tnnumber.GetComponent <TextMesh>().text = Types.TypePrinter(tndisplay); } else { tnnumber.GetComponent <TextMesh>().text = "Amy\nSchumer"; } } }
void Update() { /*if (Input.GetKeyDown("space")) * { * SaveLoad.Save(SaveCallBack); * GlobalData.loadGame = true; * * StartCoroutine("Fader"); * }*/ if (player.GetPlayer().moninv.IsEmpty()) { gameover.SetActive(true); gameObject.SetActive(false); } //use bools to make this section go off only if there's a change? bool shopisactive = (ShopMain.isActive() || MICollider.isActive() || InvCol.isActive() || BookControl.isActive()); shop.GetComponent <BoxCollider>().enabled = !shopisactive; fountain.GetComponent <BoxCollider>().enabled = !shopisactive; book.GetComponent <BoxCollider>().enabled = !shopisactive; adventure.GetComponent <BoxCollider>().enabled = !shopisactive; iteminv.GetComponent <BoxCollider>().enabled = !shopisactive; iteminv.GetComponent <SpriteRenderer>().enabled = !shopisactive; moninv.GetComponent <SpriteRenderer>().enabled = !shopisactive; moninv.GetComponent <BoxCollider>().enabled = !shopisactive; downtown.GetComponent <BoxCollider>().enabled = !shopisactive; menubut.SetActive(!shopisactive); //if (Input.GetKeyDown("space")) //print(go == go2); if (Input.touchCount == 1 && onehit) { if (!shopisactive) { // touch on screen if (Input.GetTouch(0).phase == TouchPhase.Began) { Ray ray = Camera.main.ScreenPointToRay(Input.GetTouch(0).position); RaycastHit hit = new RaycastHit(); moving = Physics.Raycast(ray, out hit); if (moving) { go = hit.transform.gameObject; //Debug.Log("Touch Detected on : " + go.name); } else { onehit = false; } } // release touch/dragging if ((Input.GetTouch(0).phase == TouchPhase.Ended || Input.GetTouch(0).phase == TouchPhase.Canceled || Input.touchCount != 1) && go != null && onehit) { Ray ray = Camera.main.ScreenPointToRay(Input.GetTouch(0).position); RaycastHit hit = new RaycastHit(); moving = Physics.Raycast(ray, out hit); if (moving) { go2 = hit.transform.gameObject; } moving = false; //Debug.Log("Touch Released from : " + go.name); if (go == shop && go == go2) { ShopMain.ShopSet(true); } else if (go == fountain && go == go2) { player.GetPlayer().moninv.HealAll(); if (canenter) { StartCoroutine("HealSprite"); } //play sound SaveLoad.Save(SaveCallBack); } else if (go == book && go == go2) { BookControl.BookSet(true); } else if (go == adventure && go == go2) { if (player.GetPlayer().moninv.HasAnActive()) { SaveLoad.Save(SaveCallBack); GlobalData.loadGame = true; //fader.color = Color.clear; //SceneManager.LoadScene("Adventure"); StartCoroutine("Fader", "Adventure"); } else { //you need at least one active monster to adventure! } } else if (go == iteminv && go == go2) { InvCol.SetActive(true); } else if (go == moninv && go == go2) { MICollider.SetActive(true); } else if (go == downtown && go == go2) { SaveLoad.Save(SaveCallBack); GlobalData.loadGame = true; StartCoroutine("Fader", "Downtown"); } } } } else { go = null; go2 = null; onehit = true; } }