void LoadMenu() // loads the mainMenu { gameRunning = false; // set the game to not be running shooter.Deactivate(); // deactivate the shooter audioManager.PlaySound("menu"); // starts playing the menu music dog.StartLoopingAnimation("Pacing"); // make start the dog pacing foreach (GameObject panel in menuPanels) { panel.SetActive(true); // activate all of the menu panels } foreach (GameObject panel in gamePanels) { panel.SetActive(false); // deactivate all of the game panels } StopAllCoroutines(); }
public void StopSession() { _grid.Deactivate(); _shooter.Deactivate(); SaveLevelAndScore(); }