public void OnClientDataReached()
 {
     if (!(_serverCollidedTarget is null))
     {
         _serverCollidedTarget.OnClientDeathDataReached();
         _serverCollidedTarget = null;
     }
 }
        public void ServerCollisionCallback(ShootTargetMono collidedTarget)
        {
            _serverCollidedTarget = collidedTarget;
            _serverBulletMono.Rigidbody.velocity = Vector2.zero;

            if (!(_serverCollidedTarget is null))
            {
                _serverCollidedTarget.OnServerDeathDataReached();
            }
        }