public void OnClientDataReached() { if (!(_serverCollidedTarget is null)) { _serverCollidedTarget.OnClientDeathDataReached(); _serverCollidedTarget = null; } }
public void ServerCollisionCallback(ShootTargetMono collidedTarget) { _serverCollidedTarget = collidedTarget; _serverBulletMono.Rigidbody.velocity = Vector2.zero; if (!(_serverCollidedTarget is null)) { _serverCollidedTarget.OnServerDeathDataReached(); } }