public void ArmorUpgrade() { Debug.Log("UPGRADED ARMOR!"); if (cubeToUpgrade != null && ArmorUpgrades.Count > 0) { ScoreSystem.Score -= CurrentArmorUpgrade.Cost; DestroyableObject desObj = cubeToUpgrade.GetComponent <DestroyableObject>(); ShootShots shootShots = cubeToUpgrade.GetComponent <ShootShots>(); //desObj.maxHealth += CurrentArmorUpgrade.modifier; //desObj.health = desObj.maxHealth; if (CurrentArmorUpgrade.upgradePrefab != null) { //Transform cube = GameObject.FindObjectOfType<PlayerCube>().transform; //cube.position = new Vector3(cube.position.x, cube.position.y + 0.2f, cube.position.z); GameObject upgradePrefab = PhotonNetwork.Instantiate("Armor/" + CurrentArmorUpgrade.upgradePrefab.name, cubeToUpgrade.transform.position, cubeToUpgrade.transform.rotation, 0); upgradePrefab.transform.parent = GameObject.FindObjectOfType <PlayerCube>().transform.Find("ArmorHolder").transform; Transform cube = GameObject.FindObjectOfType <PlayerCube>().transform; cube.position = new Vector3(cube.position.x, cube.position.y + 0.2f, cube.position.z); foreach (Transform child in upgradePrefab.transform) { //child.gameObject.AddComponent<Rigidbody>(); //Rigidbody body = child.GetComponent<Rigidbody>(); //body.useGravity = false; //body.mass = 10; //child.position = new Vector3(child.position.x, child.position.y - 0.2f, child.position.z); //body.isKinematic = false; } } int upgradeIndex = ArmorUpgrades.IndexOf(CurrentArmorUpgrade); ArmorUpgrades.RemoveAt(upgradeIndex); } }
public void SpeedUpgrade() { Debug.Log("UPGRADED SPEED!"); if (cubeToUpgrade != null && SpeedUpgrades.Count > 0) { ScoreSystem.Score -= CurrentSpeedUpgrade.Cost; DestroyableObject desObj = cubeToUpgrade.GetComponent <DestroyableObject>(); ShootShots shootShots = cubeToUpgrade.GetComponent <ShootShots>(); cubeToUpgrade.speed += CurrentSpeedUpgrade.modifier; if (CurrentSpeedUpgrade.upgradePrefab != null) { GameObject upgradePrefab = PhotonNetwork.Instantiate("Armor/" + CurrentSpeedUpgrade.upgradePrefab.name, cubeToUpgrade.transform.position, cubeToUpgrade.transform.rotation, 0); upgradePrefab.transform.SetParent(cubeToUpgrade.transform); } int upgradeIndex = SpeedUpgrades.IndexOf(CurrentSpeedUpgrade); SpeedUpgrades.RemoveAt(upgradeIndex); } }