bool damaged; // True when the player gets damaged. void Awake() { Instance = this; // Setting up the references. anim = GetComponent <Animator> (); playerAudio = GetComponents <AudioSource> (); playermovement = GetComponent <PlayerMovement> (); shootFireBolt = GetComponentInChildren <ShootFireBolt> (); orbControl = GetComponentInChildren <OrbControl> (); gameOverAnim = gameOverCanvas.GetComponent <Animator> (); // Set the initial health of the player. currentHealth = startingHealth; }
void Awake() { Instance = this; }