public void Display() { ShootEmUpLauncher.Section Section = this.Sections.Find(s => s.Section == this.CurrentSection); if (Section != null) { Section.Display(); } // Core Display //this.Objects.Select(o => o.Display()); }
public void Update() { // Update corrects sections ShootEmUpLauncher.Section Section = this.Sections.Find(s => s.Section == this.CurrentSection); if (Section != null) { Section.Update(); } // Core Update // this.Objects.Select(o => o.Update()); // Gameplay resolving // here }