public void SetDirectionType(ShootDirectionType type) { switch (type) { case ShootDirectionType.Up: moveDirection = Vector3.up; renderer.sortingOrder = 12; break; case ShootDirectionType.Down: moveDirection = Vector3.down; renderer.sortingOrder = 14; break; case ShootDirectionType.Left: //Debug.Log(shoot.leftEye); moveDirection = Vector3.left; if (leftEye) { renderer.sortingOrder = 14; leftEye = false; } else if (!leftEye) { renderer.sortingOrder = 12; leftEye = true; } break; case ShootDirectionType.Right: //Debug.Log(shoot.leftEye); moveDirection = Vector3.right; if (leftEye) { renderer.sortingOrder = 12; leftEye = false; } else if (!leftEye) { renderer.sortingOrder = 14; leftEye = true; } break; } }
public void SetDirectionType(ShootDirectionType type) { switch (type) { case ShootDirectionType.Up: moveDirection = Vector3.up; break; case ShootDirectionType.Down: moveDirection = Vector3.down; break; case ShootDirectionType.Left: moveDirection = Vector3.left; break; case ShootDirectionType.Right: moveDirection = Vector3.right; break; } }