// Use this for initialization void Start() { shoot = GetComponentInChildren <ShootBasicGun> (); }
// Use this for initialization void Start() { shoot = GetComponentInChildren<ShootBasicGun> (); }
// Use this for initialization void Start() { shoot = GetComponentInChildren <ShootBasicGun> (); }
// Use this for initialization void Start() { shoot = GetComponentInChildren<ShootBasicGun> (); }