public override void Awake() { if (NotInstance()) { return; } foreach (var t in upperbody) { Shoot.AddMixingTransform(t); } foreach (var t in upperbody) { punch.AddMixingTransform(t); } base.Awake(); if (networkView.isMine) { _Game._PlayerOwn = this; } else { _Game._PlayerOther = this; } an.wrapMode = WrapMode.Loop; run.wrapMode = WrapMode.Loop; sleft.wrapMode = WrapMode.Loop; sright.wrapMode = WrapMode.Loop; punch.layer = Shoot.layer = 1; punch.wrapMode = Shoot.wrapMode = WrapMode.Clamp; }