public void IncrementCounter(ShipTypeEnum shipType) { int index = (int)shipType; if (index >= 0 && index < _shipCounterCount) { ++_shipCounters[index].counter; } }
public RotatingShip(float x, float y, ShipTypeEnum type, float angle) { Position = new Vector2(x, y); Type = type; Angle = angle; SetDirection(AngleToVector(angle)); TargetPosition.Y = (int)type * (8 + 16); ListOfShips.Add(this); }
public void ShipCollected(ShipTypeEnum shipType) { if (GameState == EGameState.InGame) { _money += 10; _winController.IncrementCounter(shipType); if (_winController.Completed()) { GameState = EGameState.PostGame; _pendingGameState = EGameState.Win; } } }
/// <summary>Initializes a new instance of the <see cref="ShipTypeModel"/> class.</summary> /// <param name="shipType">The ship type.</param> /// <param name="maxSpeed">The max speed.</param> /// <param name="maxCrew">The max crew.</param> public ShipTypeModel(ShipTypeEnum shipType, int maxSpeed, int maxCrew) { this.ShipType = shipType; this.MaxSpeed = maxSpeed; this.MaxCrew = maxCrew; }
public EnemyShip(float x, float y, ShipTypeEnum type, float angle) : base(x, y, type, angle) { PositionOnGrid = new Point(-1, -1); }
private void CalculateShipCategory() { ShipTypeEnum originalType = m_shipCategory; if (m_shipThrusters == null && (m_shipWheels == null || m_shipWheels.WheelCount <= 0)) { m_shipCategory = ShipTypeEnum.Debris; } else { bool hasController = false; foreach (var block in m_shipGrid.GetFatBlocks()) { if (block is MyShipController) { if (m_shipGrid.MainCockpit == null && m_shipGrid.GridSizeEnum == MyCubeSize.Small) { m_shipSoundSource = block as MyEntity; } hasController = true; break; } } if (hasController) { int shipMass = m_shipGrid.GetCurrentMass(); if (shipMass >= SHIP_CATEGORY_MASS_HUGE) { m_shipCategory = ShipTypeEnum.Huge; } else if (shipMass >= SHIP_CATEGORY_MASS_LARGE) { m_shipCategory = ShipTypeEnum.Large; } else if (shipMass >= SHIP_CATEGORY_MASS_MEDIUM) { m_shipCategory = ShipTypeEnum.Medium; } else if (shipMass >= SHIP_CATEGORY_MASS_SMALL) { m_shipCategory = ShipTypeEnum.Small; } else if (shipMass >= SHIP_CATEGORY_MASS_TINY) { m_shipCategory = ShipTypeEnum.Tiny; } else { m_shipCategory = ShipTypeEnum.Debris; } } else { m_shipCategory = ShipTypeEnum.Debris; } } if (originalType != m_shipCategory) { m_categoryChange = true; if (m_shipCategory == ShipTypeEnum.Debris) { for (int i = 0; i < m_emitters.Length; i++) { if (m_emitters[i].IsPlaying && m_emitters[i].Loop) { if (i == (int)ShipEmitters.WheelsMain || i == (int)ShipEmitters.WheelsSecondary) { m_emitters[i].StopSound(m_shipWheels == null); } else { m_emitters[i].StopSound(m_shipThrusters == null); } } } } else { for (int i = 0; i < m_emitters.Length; i++) { if (m_emitters[i].IsPlaying && m_emitters[i].Loop) { m_emitters[i].StopSound(true); } } } } if (m_shipCategory == ShipTypeEnum.Debris) { SetGridSounds(false); } else { SetGridSounds(true); } }
public Ship(ShipTypeEnum shipTypeEnum) { ShipType = shipTypeEnum; }
public SingleShipCounter(ShipTypeEnum shipType) { this.shipType = shipType; this.counter = 0; this.goal = 0; }