//bool isStrafing = false; //bool canStrafe = false; // Use this for initialization void Start() { //AI Start CurrentAIState = AIMode.StartMovement; canFire = true; CurEShield = MaxEShield; GameObject playerShip = GameObject.Find("PlayerShip"); PlayerShipCtrl = playerShip.GetComponent <ShipPlayerController>(); //ChooseMovement(); //axis = transform.right; //startPos = transform.position; StartCoroutine(Firing()); StartCoroutine(CoastForward()); }
// Use this for initialization void Start() { GameObject playerShip = GameObject.Find("PlayerShip"); ParentShip = playerShip.GetComponent <ShipPlayerController>(); GetComponent <AudioSource>().PlayOneShot(shotSfxClip); ShotParticleRenderer.enabled = true; }
// Use this for initialization void Start () { axis = transform.right; // Set the life-span until our object is destroyed Destroy(gameObject, 10.0f); // Find the player ship game object by name GameObject playerShip = GameObject.Find("PlayerShip"); // Access the player ship's script component by type PlayerShipCtrl = playerShip.GetComponent<ShipPlayerController>(); }
// Use this for initialization void Start() { //movestate CurrentMoveState = AIMode.Normal; GetComponent <Collider>().name = subTypeName; //playership component GameObject playerShip = GameObject.Find("PlayerShip"); PlayerShipCtrl = playerShip.GetComponent <ShipPlayerController>(); }
// Use this for initialization void Start() { axis = transform.right; //Set the life-span until our object is destroyed. Destroy(gameObject, 3.0f); // Find the player ship game object name GameObject playerShip = GameObject.Find("PlayerShip"); // Access the player ship's script component by type if (playerShip.activeInHierarchy) { ParentShip = playerShip.GetComponent<ShipPlayerController>(); } }
// Use this for initialization void Start() { //AI Start CurrentAIState = AIMode.Normal; GameObject playerShip = GameObject.Find("PlayerShip"); PlayerShipCtrl = playerShip.GetComponent <ShipPlayerController>(); //axis = transform.right; }
// Use this for initialization void Start() { //AI Start CurrentAIState = AIMode.Normal; GameObject playerShip = GameObject.Find("PlayerShip"); PlayerShipCtrl = playerShip.GetComponent <ShipPlayerController>(); //ChooseMovement(); //startPos = transform.position; StartCoroutine(Firing()); }
void Start() { GameObject gameControllerObject = GameObject.FindWithTag ("GameController"); if (gameControllerObject != null) { gameController = gameControllerObject.GetComponent <GameController>(); } if (gameController == null) { Debug.Log ("Cannot find 'GameController' script"); } GameObject playerObject = GameObject.FindWithTag ("Player"); if (playerObject != null) { playerController = playerObject.GetComponent <ShipPlayerController>(); } if (playerController == null) { Debug.Log ("Cannot find 'ShipPlayerController' script"); } }
void Start() { gameOver = false; restart = false; restartText.text = ""; gameOverText.text = ""; score = 0; UpdateScore (); level = 1; StartCoroutine(SpawnWaves ()); if (player != null) { playerController = player.GetComponent <ShipPlayerController> (); } if (playerController == null) { Debug.Log ("Cannot find 'ShipPlayerController' script"); } }