private void OnTriggerExit(Collider other) { //print("out of something"); if (other.tag == "ring") { //print("out of ring"); rb.useGravity = true; bc.enabled = false; rb.constraints = RigidbodyConstraints.None; sm.canMove = false; //rb.mass = 100; sm.stopHit(); //rb.velocity = new Vector3(rb.velocity.x*0.08f, rb.velocity.y, rb.velocity.z*0.08f); } }