public void Awake() { //Component Initialisation m_ShipMoveBehavior = GetComponent<ShipMoveBehavior>(); m_ShipCameraBehavior = GetComponent<ShipCameraBehavior>(); m_ShipStateAndDamageBehavior = GetComponent<ShipStateAndDamageBehavior>(); m_ShipDeathBehavior = GetComponent<ShipDeathBehavior>(); m_ShipKillBehavior = GetComponent<ShipKillBehavior>(); m_ShipLevelingBehavior = GetComponent<ShipLevelingBehavior>(); m_ShipTresorBehavior = GetComponent<ShipTresorBehavior>(); m_ShipMaterialBehavior = GetComponent<ShipMaterialBehavior>(); m_ShipEquipementBehavior = GetComponent<ShipEquipementBehavior>(); m_ShipDashBehavior = GetComponent<ShipDashBehavior>(); m_ShipViewPoint = GetComponent<ShipViewPoint>(); m_ShipEffectsBehavior = GetComponent<ShipEffectsBehavior>(); m_ShipSpurBehavior = GetComponent<ShipSpurBehavior>(); if (m_ShipMoveBehavior == null) { Debug.LogError("Miss m_ShipMoveBehavior") ;} if (m_ShipCameraBehavior == null) { Debug.LogError("Miss m_ShipCameraBehavior"); } if (m_ShipStateAndDamageBehavior == null) { Debug.LogError("Miss m_ShipStateAndDamageBehavior"); } if (m_ShipDeathBehavior == null) { Debug.LogError("Miss m_ShipDeathBehavior"); } if (m_ShipKillBehavior == null) { Debug.LogError("Miss m_ShipKillBehavior"); } if (m_ShipLevelingBehavior == null) { Debug.LogError("Miss m_ShipLevelingBehavior"); } if (m_ShipTresorBehavior == null) { Debug.LogError("Miss m_ShipTresorBehavior"); } if (m_ShipMaterialBehavior == null) { Debug.LogError("Miss m_ShipMaterialBehavior"); } if (m_ShipEquipementBehavior == null) { Debug.LogError("Miss m_ShipEquipementBehavior"); } if (m_ShipDashBehavior == null) { Debug.LogError("Miss m_ShipDashBehavior"); } if (m_ShipViewPoint == null) { Debug.LogError("Miss m_ShipViewPoint"); } if (m_ShipSpurBehavior == null) { Debug.LogError("Miss m_ShipSpurBehavior"); } //For UI if (m_IsGreen) { UICamera.cullingMask = LayerGreen; } else { UICamera.cullingMask = LayerOrange; } //For System m_ShipLevel = 1; }
public void Awake() { //Component Initialisation m_ShipMoveBehavior = GetComponent <ShipMoveBehavior>(); m_ShipCameraBehavior = GetComponent <ShipCameraBehavior>(); m_ShipStateAndDamageBehavior = GetComponent <ShipStateAndDamageBehavior>(); m_ShipDeathBehavior = GetComponent <ShipDeathBehavior>(); m_ShipKillBehavior = GetComponent <ShipKillBehavior>(); m_ShipLevelingBehavior = GetComponent <ShipLevelingBehavior>(); m_ShipTresorBehavior = GetComponent <ShipTresorBehavior>(); m_ShipMaterialBehavior = GetComponent <ShipMaterialBehavior>(); m_ShipEquipementBehavior = GetComponent <ShipEquipementBehavior>(); m_ShipDashBehavior = GetComponent <ShipDashBehavior>(); m_ShipViewPoint = GetComponent <ShipViewPoint>(); m_ShipEffectsBehavior = GetComponent <ShipEffectsBehavior>(); m_ShipSpurBehavior = GetComponent <ShipSpurBehavior>(); if (m_ShipMoveBehavior == null) { Debug.LogError("Miss m_ShipMoveBehavior"); } if (m_ShipCameraBehavior == null) { Debug.LogError("Miss m_ShipCameraBehavior"); } if (m_ShipStateAndDamageBehavior == null) { Debug.LogError("Miss m_ShipStateAndDamageBehavior"); } if (m_ShipDeathBehavior == null) { Debug.LogError("Miss m_ShipDeathBehavior"); } if (m_ShipKillBehavior == null) { Debug.LogError("Miss m_ShipKillBehavior"); } if (m_ShipLevelingBehavior == null) { Debug.LogError("Miss m_ShipLevelingBehavior"); } if (m_ShipTresorBehavior == null) { Debug.LogError("Miss m_ShipTresorBehavior"); } if (m_ShipMaterialBehavior == null) { Debug.LogError("Miss m_ShipMaterialBehavior"); } if (m_ShipEquipementBehavior == null) { Debug.LogError("Miss m_ShipEquipementBehavior"); } if (m_ShipDashBehavior == null) { Debug.LogError("Miss m_ShipDashBehavior"); } if (m_ShipViewPoint == null) { Debug.LogError("Miss m_ShipViewPoint"); } if (m_ShipSpurBehavior == null) { Debug.LogError("Miss m_ShipSpurBehavior"); } //For UI if (m_IsGreen) { UICamera.cullingMask = LayerGreen; } else { UICamera.cullingMask = LayerOrange; } //For System m_ShipLevel = 1; }