private void Start() { InitializeActor(); var playerCharacter = gameObject.AddComponent <PlayerCharacter>(); playerCharacter.playerNumber = playerNumber; //var weapon = gameObject.AddComponent<TestWeapon>(); shipGuide = new ShipGuideWeapon(); camera = transform.GetComponentInChildren <Camera>(); Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false; }