public void InitializeTheFleet() { List <Coordinate> carrierCoordinates = new List <Coordinate>(5); carrierCoordinates.Add(new Coordinate(1, 1)); carrierCoordinates.Add(new Coordinate(1, 2)); carrierCoordinates.Add(new Coordinate(1, 3)); carrierCoordinates.Add(new Coordinate(1, 4)); carrierCoordinates.Add(new Coordinate(1, 5)); List <Coordinate> battleshipCoordinates = new List <Coordinate>(4); battleshipCoordinates.Add(new Coordinate(1, 7)); battleshipCoordinates.Add(new Coordinate(2, 7)); battleshipCoordinates.Add(new Coordinate(3, 7)); battleshipCoordinates.Add(new Coordinate(4, 7)); List <Coordinate> destroyerCoordinates = new List <Coordinate>(3); destroyerCoordinates.Add(new Coordinate(5, 2)); destroyerCoordinates.Add(new Coordinate(5, 3)); destroyerCoordinates.Add(new Coordinate(5, 4)); List <Coordinate> submarineCoordinates = new List <Coordinate>(3); submarineCoordinates.Add(new Coordinate(7, 5)); submarineCoordinates.Add(new Coordinate(8, 5)); submarineCoordinates.Add(new Coordinate(9, 5)); List <Coordinate> smallAssaultShipCoordinates = new List <Coordinate>(1); smallAssaultShipCoordinates.Add(new Coordinate(8, 9)); Carrier carrier; Battleship battleship; Destroyer destroyer; Submarine submarine; SmallAssaultShip assaultShip; ShipFactoryCreator factory = new ShipFactoryCreator(); carrier = (Carrier)factory.CreateShip(ShipType.Carrier, carrierCoordinates); Console.WriteLine("Created {0}", carrier.GetType().Name); battleship = (Battleship)factory.CreateShip(ShipType.Battleship, battleshipCoordinates); Console.WriteLine("Created {0}", battleship.GetType().Name); destroyer = (Destroyer)factory.CreateShip(ShipType.Destroyer, destroyerCoordinates); Console.WriteLine("Created {0}", destroyer.GetType().Name); submarine = (Submarine)factory.CreateShip(ShipType.Submarine, submarineCoordinates); Console.WriteLine("Created {0}", submarine.GetType().Name); assaultShip = (SmallAssaultShip)factory.CreateShip(ShipType.SmallAssaultShip, smallAssaultShipCoordinates); Console.WriteLine("Created {0}", assaultShip.GetType().Name); _fleet = new Fleet(carrier, battleship, destroyer, submarine, assaultShip); }
private void InitializeTheBattleshipGrid() { Ship[] ships = new Ship[5]; List <Coordinate> carrierCoordinates = new List <Coordinate>(5); carrierCoordinates.Add(new Coordinate(1, 1)); carrierCoordinates.Add(new Coordinate(1, 2)); carrierCoordinates.Add(new Coordinate(1, 3)); carrierCoordinates.Add(new Coordinate(1, 4)); carrierCoordinates.Add(new Coordinate(1, 5)); List <Coordinate> battleshipCoordinates = new List <Coordinate>(4); battleshipCoordinates.Add(new Coordinate(1, 7)); battleshipCoordinates.Add(new Coordinate(2, 7)); battleshipCoordinates.Add(new Coordinate(3, 7)); battleshipCoordinates.Add(new Coordinate(4, 7)); List <Coordinate> destroyerCoordinates = new List <Coordinate>(3); destroyerCoordinates.Add(new Coordinate(5, 2)); destroyerCoordinates.Add(new Coordinate(5, 3)); destroyerCoordinates.Add(new Coordinate(5, 4)); List <Coordinate> submarineCoordinates = new List <Coordinate>(3); submarineCoordinates.Add(new Coordinate(7, 5)); submarineCoordinates.Add(new Coordinate(8, 5)); submarineCoordinates.Add(new Coordinate(9, 5)); List <Coordinate> smallAssaultShipCoordinates = new List <Coordinate>(1); smallAssaultShipCoordinates.Add(new Coordinate(8, 9)); ShipFactoryCreator factory = new ShipFactoryCreator(); ships[0] = (Ship)factory.CreateShip(ShipType.Carrier, carrierCoordinates); Console.WriteLine("Created {0}", ships[0].GetType().Name); ships[1] = (Ship)factory.CreateShip(ShipType.Battleship, battleshipCoordinates); Console.WriteLine("Created {0}", ships[1].GetType().Name); ships[2] = (Ship)factory.CreateShip(ShipType.Destroyer, destroyerCoordinates); Console.WriteLine("Created {0}", ships[2].GetType().Name); ships[3] = (Ship)factory.CreateShip(ShipType.Submarine, submarineCoordinates); Console.WriteLine("Created {0}", ships[3].GetType().Name); ships[4] = (Ship)factory.CreateShip(ShipType.SmallAssaultShip, smallAssaultShipCoordinates); Console.WriteLine("Created {0}", ships[4].GetType().Name); Fleet fleet = new BattleshipGrid.Fleet(ships); _battleshipGrid = new BattleshipGrid.BattleshipGrid(fleet); }
public BattleshipGridModel(List <Coordinate> carrierCoordinates, List <Coordinate> battleshipCoordinates, List <Coordinate> destroyerCoordinates, List <Coordinate> submarineCoordinates, List <Coordinate> smallAssaultShipCoordinates) { Carrier carrier; Battleship battleship; Destroyer destroyer; Submarine submarine; SmallAssaultShip assaultShip; ShipFactoryCreator factory = new ShipFactoryCreator(); carrier = (Carrier)factory.CreateShip(ShipType.Carrier, carrierCoordinates); battleship = (Battleship)factory.CreateShip(ShipType.Battleship, battleshipCoordinates); destroyer = (Destroyer)factory.CreateShip(ShipType.Destroyer, destroyerCoordinates); submarine = (Submarine)factory.CreateShip(ShipType.Submarine, submarineCoordinates); assaultShip = (SmallAssaultShip)factory.CreateShip(ShipType.SmallAssaultShip, smallAssaultShipCoordinates); _battleshipGrid = new BattleshipGrid.BattleshipGrid(new Fleet(carrier, battleship, destroyer, submarine, assaultShip)); }