예제 #1
0
        /// <summary>
        /// Updates each ship component and checks if player is close enough to interact with it
        /// </summary>
        /// <param name="component">Ship Object</param>
        /// <param name="gameTime">GameTime variable</param>
        private void UpdateShipComponent(ShipComponent component, GameTime gameTime)
        {
            component.Update(gameTime);

            Vector2 compPos  = component.GetPosition();
            float   distance = Vector2.Distance(compPos, _player.GetPosition());

            if (distance <= _player.interactRad)
            {
                _player.SetFocus(component);
            }
        }
예제 #2
0
        public void Interact()
        {
            _previousState = _currentState;
            _currentState  = Mouse.GetState();
            if (_focus != null)
            {
                float distance = Vector2.Distance(_position, _focus.GetPosition());
                if (distance > interactRad)
                {
                    // If player is too far from the Interactable Object (ie. ShipComponent)
                    // then cancel current action and reset focus to a null value to prevent it from being interacted again from a distance
                    _focus.Cancel();
                    _focus = null;
                    _fixProgress.SetActive(false);
                    return;
                }

                BreakableComponent b = _focus as BreakableComponent;

                if (_currentState.LeftButton == ButtonState.Released && _previousState.LeftButton == ButtonState.Pressed)
                {
                    if (b != null)
                    {
                        if (b.IsBroken())
                        {
                            Item item = _inventory.items.Find(i => i.itemType == b.GetRequiredItem());
                            if (item == null)
                            {
                                return;
                            }
                            _fixProgress.SetActive(true);
                        }
                    }
                    _focus.Interact();
                }

                if (b != null)
                {
                    _fixProgress.UpdateProgress(b.GetFixProgress());
                }
            }
        }