void DefineDirection() { //Front or back if (m_Up || m_Down) { if (m_Up == true) { m_MoveSpeed = m_MoveMaxSpeed; } if (m_Down == true) { m_MoveSpeed = m_MoveMaxSpeed * -1; } //If the ship is damn if (m_Ship.m_IsDamn == true) { m_MoveSpeed = m_MoveSpeed * -1; } m_IsMoving = true; } else { m_IsMoving = false; m_Rigidbody.velocity = Vector3.zero; m_MoveSpeed = 0; } if (m_Left ^ m_Right) { //If the ship is damn if (m_Ship.m_IsDamn == true) { if (!m_Left && m_Right) { transform.Rotate(Vector3.down, m_RotateSpeed * Time.deltaTime); m_IsRotatingLeft = true; m_IsRotatingRight = false; //Camera to the left m_ShipCameraBehavior.MoveCamera("left"); } if (m_Left && !m_Right) { transform.Rotate(Vector3.up, m_RotateSpeed * Time.deltaTime); m_IsRotatingLeft = false; m_IsRotatingRight = true; //Camera to the right m_ShipCameraBehavior.MoveCamera("right"); } } else { if (m_Left && !m_Right) { transform.Rotate(Vector3.down, m_RotateSpeed * Time.deltaTime); m_IsRotatingLeft = true; m_IsRotatingRight = false; //Camera to the left m_ShipCameraBehavior.MoveCamera("left"); } if (!m_Left && m_Right) { transform.Rotate(Vector3.up, m_RotateSpeed * Time.deltaTime); m_IsRotatingLeft = false; m_IsRotatingRight = true; //Camera to the right m_ShipCameraBehavior.MoveCamera("right"); } } } else { m_IsRotatingLeft = false; m_IsRotatingRight = false; //Camera to the idle m_ShipCameraBehavior.MoveCamera("idle"); } }