/* Methods */ // Use this for initialization void Start() { //Find and assign associated behaviours bank = gameObject.GetComponentInChildren <ShipBank>(); roll = gameObject.GetComponentInChildren <ShipRoll>(); wings = gameObject.GetComponentsInChildren <ShipWing>(); boost = gameObject.GetComponent <ShipBoost>(); rotate = gameObject.GetComponent <ShipRotate>(); move = gameObject.GetComponent <ShipMove>(); // // //Set camera's boundaries based on player's boundaries cameraPan.SetPanMaxDistance(5.0f, 5.0f); // // //Assign associated values to ensure animations sync up properly wings[0].wingDestroyed = false; wings[1].wingDestroyed = false; }
public void OnEnable() { shipBoost = (ShipBoost)target; }