public ShieldProjectorCannon(GDGameScreen scrn, ShieldProjectorBlueprint bp, Fraction[] fractions) : base(scrn, fractions, bp.Player, bp.X, bp.Y, bp.Diameter, bp.CannonID, bp.Rotation, bp.PrecalculatedPaths) { Blueprint = bp; _screen = scrn; _muted = scrn.IsPreview; LaserSource = scrn.LaserNetwork.AddSource(this); _soundeffect = MainGame.Inst.GDSound.GetEffectLaser(this); _soundeffect.IsLooped = true; }
private void DrawShieldProjector(ShieldProjectorBlueprint c) { DrawGenericCannon('§', c); }