private void CreateBullet() { var list = AttackLibrary.GetInstance; shibuki = (GameObject.Instantiate(list.shibuki) as GameObject).GetComponent<Shibuki>(); shibuki.parent = character; shibuki.Init(); shibuki.SetTransformParent(); MoveParameter param = new MoveParameter(character.frontDirection + Random.Range(-25, 25), Random.Range(2F, 4F)); Damage d = new Damage(30, true, 5, param.direction, false); shibuki.SetMoveDirection(param, d); SoundManager.Play(SoundManager.shot1); }
private void CreateBullet() { var list = AttackLibrary.GetInstance; shibuki = (GameObject.Instantiate(list.shibuki) as GameObject).GetComponent <Shibuki>(); shibuki.parent = character; shibuki.Init(); shibuki.SetTransformParent(); MoveParameter param = new MoveParameter(character.frontDirection + Random.Range(-25, 25), Random.Range(2F, 4F)); Damage d = new Damage(30, true, 5, param.direction, false); shibuki.SetMoveDirection(param, d); SoundManager.Play(SoundManager.shot1); }