internal protected EnemyCombinedFleetNight(BattleInfo rpOwner, ApiInfo rpInfo) : base(rpOwner)
        {
            var rRawData = rpInfo.Data as RawEnemyCombinedFleetNight;

            Shelling = new ShellingPhase(this, rRawData.Shelling)
            {
                ParticipantingFleet = rRawData.ParticipatingFleet
            };
        }
        internal protected DayNormalStage(BattleInfo rpOwner, ApiData rpData) : base(rpOwner)
        {
            var rRawData = rpData.Data as RawDay;

            AerialCombat = new AerialCombatPhase(this, rRawData.AerialCombat);
            SupportingFire = new SupportingFirePhase(this, rRawData.SupportingFire);
            OpeningTorpedo = new TorpedoSalvoPhase(this, rRawData.OpeningTorpedoSalvo);

            ShellingFirstRound = new ShellingPhase(this, rRawData.ShellingFirstRound);
            ShellingSecondRound = new ShellingPhase(this, rRawData.ShellingSecondRound);

            ClosingTorpedo = new TorpedoSalvoPhase(this, rRawData.ClosingTorpedoSalvo);
        }
        internal protected DayNormalStage(BattleInfo rpOwner, ApiInfo rpInfo) : base(rpOwner)
        {
            var rRawData = rpInfo.Data as RawDay;

            LandBaseAerialSupport = new LandBaseAerialSupportPhase(this, rRawData.LandBaseAerialSupport);
            AerialCombat          = new AerialCombatPhase(this, rRawData.AerialCombat);
            SupportingFire        = new SupportingFirePhase(this, rRawData.SupportingFire);
            OpeningASW            = new OpeningASWPhase(this, rRawData.OpeningASW);
            OpeningTorpedo        = new TorpedoSalvoPhase(this, rRawData.OpeningTorpedoSalvo);

            ShellingFirstRound  = new ShellingPhase(this, rRawData.ShellingFirstRound);
            ShellingSecondRound = new ShellingPhase(this, rRawData.ShellingSecondRound);

            ClosingTorpedo = new TorpedoSalvoPhase(this, rRawData.ClosingTorpedoSalvo);
        }
        internal protected CombinedFleetCTFDayNormalStage(BattleInfo rpOwner, ApiData rpData) : base(rpOwner)
        {
            var rRawData = rpData.Data as RawCombinedFleetDay;

            LandBaseAerialSupport = new LandBaseAerialSupportPhase(this, rRawData.LandBaseAerialSupport);
            AerialCombat = new AerialCombatPhase(this, rRawData.AerialCombat);
            SupportingFire = new SupportingFirePhase(this, rRawData.SupportingFire);
            OpeningTorpedo = new TorpedoSalvoPhase(this, rRawData.OpeningTorpedoSalvo, true);

            ShellingFirstRound = new ShellingPhase(this, rRawData.ShellingFirstRound, true);
            ClosingTorpedo = new TorpedoSalvoPhase(this, rRawData.ClosingTorpedoSalvo, true);

            ShellingSecondRound = new ShellingPhase(this, rRawData.ShellingSecondRound);
            ShellingThirdRound = new ShellingPhase(this, rRawData.ShellingThirdRound);
        }
        internal protected EnemyCombinedFleetDay(BattleInfo rpOwner, ApiInfo rpInfo) : base(rpOwner)
        {
            var rRawData = rpInfo.Data as RawEnemyCombinedFleetDay;

            LandBaseAerialSupport = new LandBaseAerialSupportPhase(this, rRawData.LandBaseAerialSupport);
            AerialCombat = new AerialCombatPhase(this, rRawData.AerialCombat);
            SupportingFire = new SupportingFirePhase(this, rRawData.SupportingFire);
            OpeningASW = new OpeningASWPhase(this, rRawData.OpeningASW, true);
            OpeningTorpedo = new TorpedoSalvoPhase(this, rRawData.OpeningTorpedoSalvo, true);

            ShellingFirstRound = new ShellingPhase(this, rRawData.ShellingFirstRound, rpIsEnemyEscortFleet: true);
            ClosingTorpedo = new TorpedoSalvoPhase(this, rRawData.ClosingTorpedoSalvo, true);

            ShellingSecondRound = new ShellingPhase(this, rRawData.ShellingSecondRound);
            ShellingThirdRound = new ShellingPhase(this, rRawData.ShellingThirdRound);
        }
        internal protected CombinedFleetCTFDayNormalStage(BattleInfo rpOwner, ApiData rpData) : base(rpOwner)
        {
            var rRawData = rpData.Data as RawCombinedFleetDay;

            LandBaseAerialSupport = new LandBaseAerialSupportPhase(this, rRawData.LandBaseAerialSupport);
            AerialCombat          = new AerialCombatPhase(this, rRawData.AerialCombat);
            SupportingFire        = new SupportingFirePhase(this, rRawData.SupportingFire);
            OpeningASW            = new OpeningASWPhase(this, rRawData.OpeningASW, true);
            OpeningTorpedo        = new TorpedoSalvoPhase(this, rRawData.OpeningTorpedoSalvo, true);

            ShellingFirstRound = new ShellingPhase(this, rRawData.ShellingFirstRound, true);
            ClosingTorpedo     = new TorpedoSalvoPhase(this, rRawData.ClosingTorpedoSalvo, true);

            ShellingSecondRound = new ShellingPhase(this, rRawData.ShellingSecondRound);
            ShellingThirdRound  = new ShellingPhase(this, rRawData.ShellingThirdRound);
        }
        internal protected EnemyCombinedFleetDay(BattleInfo rpOwner, ApiInfo rpInfo) : base(rpOwner)
        {
            var rRawData = rpInfo.Data as RawEnemyCombinedFleetDay;

            LandBaseAerialSupport = new LandBaseAerialSupportPhase(this, rRawData.LandBaseAerialSupport);
            AerialCombat          = new AerialCombatPhase(this, rRawData.AerialCombat);
            SupportingFire        = new SupportingFirePhase(this, rRawData.SupportingFire);
            OpeningASW            = new OpeningASWPhase(this, rRawData.OpeningASW, true);
            OpeningTorpedo        = new TorpedoSalvoPhase(this, rRawData.OpeningTorpedoSalvo, true);

            ShellingFirstRound = new ShellingPhase(this, rRawData.ShellingFirstRound, rpIsEnemyEscortFleet: true);
            ClosingTorpedo     = new TorpedoSalvoPhase(this, rRawData.ClosingTorpedoSalvo, true);

            ShellingSecondRound = new ShellingPhase(this, rRawData.ShellingSecondRound);
            ShellingThirdRound  = new ShellingPhase(this, rRawData.ShellingThirdRound);
        }
        internal protected EnemyCombinedFleetNight(BattleInfo rpOwner, ApiInfo rpInfo) : base(rpOwner)
        {
            var rRawData = rpInfo.Data as RawEnemyCombinedFleetNight;

            Shelling = new ShellingPhase(this, rRawData.Shelling) { ParticipantingFleet = rRawData.ParticipatingFleet };
        }
예제 #9
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        internal protected NightOnlyStage(BattleInfo rpOwner, ApiData rpData) : base(rpOwner)
        {
            var rRawData = rpData.Data as RawNightOnly;

            Shelling = new ShellingPhase(this, rRawData.Shelling);
        }
        internal protected CombinedFleetNightNormalStage(BattleInfo rpOwner, ApiInfo rpInfo) : base(rpOwner)
        {
            var rRawData = rpInfo.Data as RawCombinedFleetNight;

            Shelling = new ShellingPhase(this, rRawData.Shelling, true);
        }
        internal protected CombinedFleetNightOnlyStage(BattleInfo rpOwner, ApiData rpData) : base(rpOwner)
        {
            var rRawData = rpData.Data as RawCombinedFleetNightOnly;

            Shelling = new ShellingPhase(this, rRawData.Shelling, true);
        }
예제 #12
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        internal protected NightNormalStage(BattleInfo rpOwner, ApiInfo rpInfo) : base(rpOwner)
        {
            var rRawData = rpInfo.Data as RawNight;

            Shelling = new ShellingPhase(this, rRawData.Shelling);
        }