void TestExample() { var EnemyAll = EnemyTable.GetAll(); var EnemyIndex = EnemyTable.GetByIndex(0); var EnemyKey = EnemyTable.GetByKey("200001"); var EnemyList = EnemyTable.GetAllList(); Debug.Log(" < ---EnemyTable Dictionary --->"); foreach (var item in EnemyAll) { Debug.Log(string.Format("Key = {0}, m_ID = {1},m_Name = {2},m_BaseHealth = {3},m_PlayerHealth = {4},m_BaseDefense = {5},", item.Key, item.Value.m_ID, item.Value.m_Name, item.Value.m_BaseHealth, item.Value.m_PlayerHealth, item.Value.m_BaseDefense)); } Debug.Log(" < ---EnemyTable Dictionary Index --->"); Debug.Log(string.Format("m_ID = {0},m_Name = {1},m_BaseHealth = {2},m_PlayerHealth = {3},m_BaseDefense = {4},", EnemyIndex.m_ID, EnemyIndex.m_Name, EnemyIndex.m_BaseHealth, EnemyIndex.m_PlayerHealth, EnemyIndex.m_BaseDefense)); Debug.Log(" < ---EnemyTable Dictionary Key --->"); Debug.Log(string.Format("m_ID = {0},m_Name = {1},m_BaseHealth = {2},m_PlayerHealth = {3},m_BaseDefense = {4},", EnemyKey.m_ID, EnemyKey.m_Name, EnemyKey.m_BaseHealth, EnemyKey.m_PlayerHealth, EnemyKey.m_BaseDefense)); Debug.Log(" < ---EnemyTable List --->"); foreach (var item in EnemyList) { Debug.Log(string.Format("m_ID = {0},m_Name = {1},m_BaseHealth = {2},m_PlayerHealth = {3},m_BaseDefense = {4},", item.m_ID, item.m_Name, item.m_BaseHealth, item.m_PlayerHealth, item.m_BaseDefense)); } var ItemAll = ItemTable.GetAll(); var ItemIndex = ItemTable.GetByIndex(0); var ItemKey = ItemTable.GetByKey(30000001); var ItemList = ItemTable.GetAllList(); Debug.Log(" < ---ItemTable Dictionary --->"); foreach (var item in ItemAll) { Debug.Log(string.Format("Key = {0}, m_ID = {1},m_AddHealth = {2},m_AddAttack = {3},m_AddDefense = {4},m_Name = {5},", item.Key, item.Value.m_ID, item.Value.m_AddHealth, item.Value.m_AddAttack, item.Value.m_AddDefense, item.Value.m_Name)); } Debug.Log(" < ---ItemTable Dictionary Index --->"); Debug.Log(string.Format("m_ID = {0},m_AddHealth = {1},m_AddAttack = {2},m_AddDefense = {3},m_Name = {4},", ItemIndex.m_ID, ItemIndex.m_AddHealth, ItemIndex.m_AddAttack, ItemIndex.m_AddDefense, ItemIndex.m_Name)); Debug.Log(" < ---ItemTable Dictionary Key --->"); Debug.Log(string.Format("m_ID = {0},m_AddHealth = {1},m_AddAttack = {2},m_AddDefense = {3},m_Name = {4},", ItemKey.m_ID, ItemKey.m_AddHealth, ItemKey.m_AddAttack, ItemKey.m_AddDefense, ItemKey.m_Name)); Debug.Log(" < ---ItemTable List --->"); foreach (var item in ItemList) { Debug.Log(string.Format("m_ID = {0},m_AddHealth = {1},m_AddAttack = {2},m_AddDefense = {3},m_Name = {4},", item.m_ID, item.m_AddHealth, item.m_AddAttack, item.m_AddDefense, item.m_Name)); } var LevelAll = LevelTable.GetAll(); var LevelIndex = LevelTable.GetByIndex(0); var LevelKey = LevelTable.GetByKey(1); var LevelList = LevelTable.GetAllList(); Debug.Log(" < ---LevelTable Dictionary --->"); foreach (var item in LevelAll) { Debug.Log(string.Format("Key = {0}, m_ID = {1},m_AddHealth = {2},m_AddAttack = {3},m_AddDefense = {4},", item.Key, item.Value.m_ID, item.Value.m_AddHealth, item.Value.m_AddAttack, item.Value.m_AddDefense)); } Debug.Log(" < ---LevelTable Dictionary Index --->"); Debug.Log(string.Format("m_ID = {0},m_AddHealth = {1},m_AddAttack = {2},m_AddDefense = {3},", LevelIndex.m_ID, LevelIndex.m_AddHealth, LevelIndex.m_AddAttack, LevelIndex.m_AddDefense)); Debug.Log(" < ---LevelTable Dictionary Key --->"); Debug.Log(string.Format("m_ID = {0},m_AddHealth = {1},m_AddAttack = {2},m_AddDefense = {3},", LevelKey.m_ID, LevelKey.m_AddHealth, LevelKey.m_AddAttack, LevelKey.m_AddDefense)); Debug.Log(" < ---LevelTable List --->"); foreach (var item in LevelList) { Debug.Log(string.Format("m_ID = {0},m_AddHealth = {1},m_AddAttack = {2},m_AddDefense = {3},", item.m_ID, item.m_AddHealth, item.m_AddAttack, item.m_AddDefense)); } var PlayerAll = PlayerTable.GetAll(); var PlayerIndex = PlayerTable.GetByIndex(0); var PlayerKey = PlayerTable.GetByKey(100001); var PlayerList = PlayerTable.GetAllList(); Debug.Log(" < ---PlayerTable Dictionary --->"); foreach (var item in PlayerAll) { Debug.Log(string.Format("Key = {0}, m_ID = {1},m_Name = {2},m_BaseHealth = {3},m_BaseAttack = {4},m_BaseDefense = {5},", item.Key, item.Value.m_ID, item.Value.m_Name, item.Value.m_BaseHealth, item.Value.m_BaseAttack, item.Value.m_BaseDefense)); } Debug.Log(" < ---PlayerTable Dictionary Index --->"); Debug.Log(string.Format("m_ID = {0},m_Name = {1},m_BaseHealth = {2},m_BaseAttack = {3},m_BaseDefense = {4},", PlayerIndex.m_ID, PlayerIndex.m_Name, PlayerIndex.m_BaseHealth, PlayerIndex.m_BaseAttack, PlayerIndex.m_BaseDefense)); Debug.Log(" < ---PlayerTable Dictionary Key --->"); Debug.Log(string.Format("m_ID = {0},m_Name = {1},m_BaseHealth = {2},m_BaseAttack = {3},m_BaseDefense = {4},", PlayerKey.m_ID, PlayerKey.m_Name, PlayerKey.m_BaseHealth, PlayerKey.m_BaseAttack, PlayerKey.m_BaseDefense)); Debug.Log(" < ---PlayerTable List --->"); foreach (var item in PlayerList) { Debug.Log(string.Format("m_ID = {0},m_Name = {1},m_BaseHealth = {2},m_BaseAttack = {3},m_BaseDefense = {4},", item.m_ID, item.m_Name, item.m_BaseHealth, item.m_BaseAttack, item.m_BaseDefense)); } var Sheet1All = Sheet1Table.GetAll(); var Sheet1Index = Sheet1Table.GetByIndex(0); var Sheet1Key = Sheet1Table.GetByKey(1601); var Sheet1List = Sheet1Table.GetAllList(); Debug.Log(" < ---Sheet1Table Dictionary --->"); foreach (var item in Sheet1All) { Debug.Log(string.Format("Key = {0}, m_name = {1},m_targetObject_Type = {2},m_behaviorProperties1 = {3},m_behaviorProperties2 = {4},m_value1 = {5},m_value2 = {6},m_behaviorCondition1 = {7},m_behaviorCondition2 = {8},m_behaviorType = {9},m_behaviorRate = {10},", item.Key, item.Value.m_name, item.Value.m_targetObject_Type, item.Value.m_behaviorProperties1, item.Value.m_behaviorProperties2, item.Value.m_value1, item.Value.m_value2, item.Value.m_behaviorCondition1, item.Value.m_behaviorCondition2, item.Value.m_behaviorType, item.Value.m_behaviorRate)); } Debug.Log(" < ---Sheet1Table Dictionary Index --->"); Debug.Log(string.Format("m_name = {0},m_targetObject_Type = {1},m_behaviorProperties1 = {2},m_behaviorProperties2 = {3},m_value1 = {4},m_value2 = {5},m_behaviorCondition1 = {6},m_behaviorCondition2 = {7},m_behaviorType = {8},m_behaviorRate = {9},", Sheet1Index.m_name, Sheet1Index.m_targetObject_Type, Sheet1Index.m_behaviorProperties1, Sheet1Index.m_behaviorProperties2, Sheet1Index.m_value1, Sheet1Index.m_value2, Sheet1Index.m_behaviorCondition1, Sheet1Index.m_behaviorCondition2, Sheet1Index.m_behaviorType, Sheet1Index.m_behaviorRate)); Debug.Log(" < ---Sheet1Table Dictionary Key --->"); Debug.Log(string.Format("m_name = {0},m_targetObject_Type = {1},m_behaviorProperties1 = {2},m_behaviorProperties2 = {3},m_value1 = {4},m_value2 = {5},m_behaviorCondition1 = {6},m_behaviorCondition2 = {7},m_behaviorType = {8},m_behaviorRate = {9},", Sheet1Key.m_name, Sheet1Key.m_targetObject_Type, Sheet1Key.m_behaviorProperties1, Sheet1Key.m_behaviorProperties2, Sheet1Key.m_value1, Sheet1Key.m_value2, Sheet1Key.m_behaviorCondition1, Sheet1Key.m_behaviorCondition2, Sheet1Key.m_behaviorType, Sheet1Key.m_behaviorRate)); Debug.Log(" < ---Sheet1Table List --->"); foreach (var item in Sheet1List) { Debug.Log(string.Format("m_name = {0},m_targetObject_Type = {1},m_behaviorProperties1 = {2},m_behaviorProperties2 = {3},m_value1 = {4},m_value2 = {5},m_behaviorCondition1 = {6},m_behaviorCondition2 = {7},m_behaviorType = {8},m_behaviorRate = {9},", item.m_name, item.m_targetObject_Type, item.m_behaviorProperties1, item.m_behaviorProperties2, item.m_value1, item.m_value2, item.m_behaviorCondition1, item.m_behaviorCondition2, item.m_behaviorType, item.m_behaviorRate)); } }
void OnGUI() { GUILayout.BeginArea(m_rectSheet, GUI.skin.box); { m_scrollPosSheet = GUILayout.BeginScrollView(m_scrollPosSheet, true, true); { GUILayout.BeginHorizontal(GUI.skin.button); { if (GUILayout.Button("Enemy", GUILayout.Width(200), GUILayout.Height(30))) { Init(); canShowEnemy = true; } if (GUILayout.Button("Item", GUILayout.Width(200), GUILayout.Height(30))) { Init(); canShowItem = true; } if (GUILayout.Button("Level", GUILayout.Width(200), GUILayout.Height(30))) { Init(); canShowLevel = true; } if (GUILayout.Button("Player", GUILayout.Width(200), GUILayout.Height(30))) { Init(); canShowPlayer = true; } if (GUILayout.Button("Sheet1", GUILayout.Width(200), GUILayout.Height(30))) { Init(); canShowSheet1 = true; } } GUILayout.EndHorizontal(); } GUILayout.EndScrollView(); } GUILayout.EndArea(); if (canShowEnemy) { GUILayout.BeginArea(m_rectTable, GUI.skin.box); { if (EnemyTable.GetAll().Count > 0) { m_scrollPosTable = GUILayout.BeginScrollView(m_scrollPosTable, true, true); { GUILayout.BeginVertical(GUI.skin.box); { foreach (var info in EnemyTable.GetAll()) { GUILayout.BeginHorizontal(GUI.skin.box); { GUILayout.TextField("Key: " + info.Key.ToString(), GUI.skin.box, GUILayout.Width(200), GUILayout.Height(30)); GUILayout.TextField("", GUI.skin.box, GUILayout.Width(30), GUILayout.Height(30)); GUILayout.TextField("ID: " + info.Value.m_ID.ToString(), GUI.skin.box, GUILayout.Width(150), GUILayout.Height(30)); GUILayout.TextField("Name: " + info.Value.m_Name.ToString(), GUI.skin.box, GUILayout.Width(150), GUILayout.Height(30)); GUILayout.TextField("BaseHealth: " + info.Value.m_BaseHealth.ToString(), GUI.skin.box, GUILayout.Width(150), GUILayout.Height(30)); GUILayout.TextField("PlayerHealth: " + info.Value.m_PlayerHealth.ToString(), GUI.skin.box, GUILayout.Width(150), GUILayout.Height(30)); GUILayout.TextField("BaseDefense: " + info.Value.m_BaseDefense.ToString(), GUI.skin.box, GUILayout.Width(150), GUILayout.Height(30)); } GUILayout.EndHorizontal(); } } GUILayout.EndVertical(); } GUILayout.EndScrollView(); } } GUILayout.EndArea(); } if (canShowItem) { GUILayout.BeginArea(m_rectTable, GUI.skin.box); { if (ItemTable.GetAll().Count > 0) { m_scrollPosTable = GUILayout.BeginScrollView(m_scrollPosTable, true, true); { GUILayout.BeginVertical(GUI.skin.box); { foreach (var info in ItemTable.GetAll()) { GUILayout.BeginHorizontal(GUI.skin.box); { GUILayout.TextField("Key: " + info.Key.ToString(), GUI.skin.box, GUILayout.Width(200), GUILayout.Height(30)); GUILayout.TextField("", GUI.skin.box, GUILayout.Width(30), GUILayout.Height(30)); GUILayout.TextField("ID: " + info.Value.m_ID.ToString(), GUI.skin.box, GUILayout.Width(150), GUILayout.Height(30)); GUILayout.TextField("AddHealth: " + info.Value.m_AddHealth.ToString(), GUI.skin.box, GUILayout.Width(150), GUILayout.Height(30)); GUILayout.TextField("AddAttack: " + info.Value.m_AddAttack.ToString(), GUI.skin.box, GUILayout.Width(150), GUILayout.Height(30)); GUILayout.TextField("AddDefense: " + info.Value.m_AddDefense.ToString(), GUI.skin.box, GUILayout.Width(150), GUILayout.Height(30)); GUILayout.TextField("Name: " + info.Value.m_Name.ToString(), GUI.skin.box, GUILayout.Width(150), GUILayout.Height(30)); } GUILayout.EndHorizontal(); } } GUILayout.EndVertical(); } GUILayout.EndScrollView(); } } GUILayout.EndArea(); } if (canShowLevel) { GUILayout.BeginArea(m_rectTable, GUI.skin.box); { if (LevelTable.GetAll().Count > 0) { m_scrollPosTable = GUILayout.BeginScrollView(m_scrollPosTable, true, true); { GUILayout.BeginVertical(GUI.skin.box); { foreach (var info in LevelTable.GetAll()) { GUILayout.BeginHorizontal(GUI.skin.box); { GUILayout.TextField("Key: " + info.Key.ToString(), GUI.skin.box, GUILayout.Width(200), GUILayout.Height(30)); GUILayout.TextField("", GUI.skin.box, GUILayout.Width(30), GUILayout.Height(30)); GUILayout.TextField("ID: " + info.Value.m_ID.ToString(), GUI.skin.box, GUILayout.Width(150), GUILayout.Height(30)); GUILayout.TextField("AddHealth: " + info.Value.m_AddHealth.ToString(), GUI.skin.box, GUILayout.Width(150), GUILayout.Height(30)); GUILayout.TextField("AddAttack: " + info.Value.m_AddAttack.ToString(), GUI.skin.box, GUILayout.Width(150), GUILayout.Height(30)); GUILayout.TextField("AddDefense: " + info.Value.m_AddDefense.ToString(), GUI.skin.box, GUILayout.Width(150), GUILayout.Height(30)); } GUILayout.EndHorizontal(); } } GUILayout.EndVertical(); } GUILayout.EndScrollView(); } } GUILayout.EndArea(); } if (canShowPlayer) { GUILayout.BeginArea(m_rectTable, GUI.skin.box); { if (PlayerTable.GetAll().Count > 0) { m_scrollPosTable = GUILayout.BeginScrollView(m_scrollPosTable, true, true); { GUILayout.BeginVertical(GUI.skin.box); { foreach (var info in PlayerTable.GetAll()) { GUILayout.BeginHorizontal(GUI.skin.box); { GUILayout.TextField("Key: " + info.Key.ToString(), GUI.skin.box, GUILayout.Width(200), GUILayout.Height(30)); GUILayout.TextField("", GUI.skin.box, GUILayout.Width(30), GUILayout.Height(30)); GUILayout.TextField("ID: " + info.Value.m_ID.ToString(), GUI.skin.box, GUILayout.Width(150), GUILayout.Height(30)); GUILayout.TextField("Name: " + info.Value.m_Name.ToString(), GUI.skin.box, GUILayout.Width(150), GUILayout.Height(30)); GUILayout.TextField("BaseHealth: " + info.Value.m_BaseHealth.ToString(), GUI.skin.box, GUILayout.Width(150), GUILayout.Height(30)); GUILayout.TextField("BaseAttack: " + info.Value.m_BaseAttack.ToString(), GUI.skin.box, GUILayout.Width(150), GUILayout.Height(30)); GUILayout.TextField("BaseDefense: " + info.Value.m_BaseDefense.ToString(), GUI.skin.box, GUILayout.Width(150), GUILayout.Height(30)); } GUILayout.EndHorizontal(); } } GUILayout.EndVertical(); } GUILayout.EndScrollView(); } } GUILayout.EndArea(); } if (canShowSheet1) { GUILayout.BeginArea(m_rectTable, GUI.skin.box); { if (Sheet1Table.GetAll().Count > 0) { m_scrollPosTable = GUILayout.BeginScrollView(m_scrollPosTable, true, true); { GUILayout.BeginVertical(GUI.skin.box); { foreach (var info in Sheet1Table.GetAll()) { GUILayout.BeginHorizontal(GUI.skin.box); { GUILayout.TextField("Key: " + info.Key.ToString(), GUI.skin.box, GUILayout.Width(200), GUILayout.Height(30)); GUILayout.TextField("", GUI.skin.box, GUILayout.Width(30), GUILayout.Height(30)); GUILayout.TextField("name: " + info.Value.m_name.ToString(), GUI.skin.box, GUILayout.Width(150), GUILayout.Height(30)); GUILayout.TextField("targetObject_Type: " + info.Value.m_targetObject_Type.ToString(), GUI.skin.box, GUILayout.Width(150), GUILayout.Height(30)); GUILayout.TextField("behaviorProperties1: " + info.Value.m_behaviorProperties1.ToString(), GUI.skin.box, GUILayout.Width(150), GUILayout.Height(30)); GUILayout.TextField("behaviorProperties2: " + info.Value.m_behaviorProperties2.ToString(), GUI.skin.box, GUILayout.Width(150), GUILayout.Height(30)); GUILayout.TextField("value1: " + info.Value.m_value1.ToString(), GUI.skin.box, GUILayout.Width(150), GUILayout.Height(30)); GUILayout.TextField("value2: " + info.Value.m_value2.ToString(), GUI.skin.box, GUILayout.Width(150), GUILayout.Height(30)); GUILayout.TextField("behaviorCondition1: " + info.Value.m_behaviorCondition1.ToString(), GUI.skin.box, GUILayout.Width(150), GUILayout.Height(30)); GUILayout.TextField("behaviorCondition2: " + info.Value.m_behaviorCondition2.ToString(), GUI.skin.box, GUILayout.Width(150), GUILayout.Height(30)); GUILayout.TextField("behaviorType: " + info.Value.m_behaviorType.ToString(), GUI.skin.box, GUILayout.Width(150), GUILayout.Height(30)); GUILayout.TextField("behaviorRate: " + info.Value.m_behaviorRate.ToString(), GUI.skin.box, GUILayout.Width(150), GUILayout.Height(30)); } GUILayout.EndHorizontal(); } } GUILayout.EndVertical(); } GUILayout.EndScrollView(); } } GUILayout.EndArea(); } }