protected override void Eat() { base.Eat(); _sheep.sheepAnimationState = Sheep.SHEEP_ANIMATIONSTATE.ARM_SHEEP_EAT_2; if (_drinkTimer >= _drinkDuration) { _sheep.ChangeState(new SheepPatrolState()); } }
protected override void Sleeping() { base.Sleeping(); _sheep.sheepAnimationState = Sheep.SHEEP_ANIMATIONSTATE.ARM_SHEEP_SLEEP_START; if (_sleepTimer >= _sleepDuration) { _sheep.ChangeState(new SheepAwakenState()); } }
protected override void Awaken() { base.Awaken(); _sheep.sheepAnimationState = Sheep.SHEEP_ANIMATIONSTATE.ARM_SHEEP_SLEEP_END; if (_wakeUpTimer >= _wakeUpDuration) { _sheep.ChangeState(new SheepIdleState()); } }
protected override void FindWater() { _sheep.FindWater(); _sheep.sheepAnimationState = Sheep.SHEEP_ANIMATIONSTATE.ARM_SHEEP_WALK; if (_sheep._navMeshAgent.remainingDistance <= 0f) { _sheep.ChangeState(new SheepDrinkState()); } }
protected override void Patrol() { base.Patrol(); _sheep.Destination(); _sheep.sheepAnimationState = Sheep.SHEEP_ANIMATIONSTATE.ARM_SHEEP_WALK; if (_patrolTimer >= _patrolDuration) { _sheep.ChangeState(new SheepIdleState()); } }
protected override void TakeDamage() { if (!_tookDamage) { _sheep.TakeDamage(5); _sheep.sheepAnimationState = Sheep.SHEEP_ANIMATIONSTATE.ARM_SHEEP_HIT_FRONT; _tookDamage = true; } else { _sheep.ChangeState(new SheepIdleState()); } }
protected override void Idle() { base.Idle(); if (_idleType == 1) { _sheep.sheepAnimationState = Sheep.SHEEP_ANIMATIONSTATE.ARM_SHEEP_IDLE_1; } else { _sheep.sheepAnimationState = Sheep.SHEEP_ANIMATIONSTATE.ARM_SHEEP_IDLE_2; } if (_idleTimer >= _idleDuration) { _sheep.ChangeState(new SheepPatrolState()); } }