internal UserInfoDisplay(Game game) : base(game) { _log = LogManager.GetLogger(this); _log.Debug("UserInfoDisplay created!"); _sc = (Sharpcraft)game; _content = new ContentManager(game.Services, Constants.ContentDirectory); game.Exiting += (s, e) => UnloadContent(); }
internal UserInfoDisplay(Game game) : base(game) { _log = LogManager.GetLogger(this); _log.Debug("UserInfoDisplay created!"); _sc = (Sharpcraft) game; _content = new ContentManager(game.Services, Constants.ContentDirectory); game.Exiting += (s, e) => UnloadContent(); }