/// <summary> /// /// </summary> /// <param name="pointer"> /// </param> internal static unsafe PhysicalDeviceVulkan12Features MarshalFrom(SharpVk.Interop.PhysicalDeviceVulkan12Features *pointer) { PhysicalDeviceVulkan12Features result = default(PhysicalDeviceVulkan12Features); result.SamplerMirrorClampToEdge = pointer->SamplerMirrorClampToEdge; result.DrawIndirectCount = pointer->DrawIndirectCount; result.StorageBuffer8BitAccess = pointer->StorageBuffer8BitAccess; result.UniformAndStorageBuffer8BitAccess = pointer->UniformAndStorageBuffer8BitAccess; result.StoragePushConstant8 = pointer->StoragePushConstant8; result.ShaderBufferInt64Atomics = pointer->ShaderBufferInt64Atomics; result.ShaderSharedInt64Atomics = pointer->ShaderSharedInt64Atomics; result.ShaderFloat16 = pointer->ShaderFloat16; result.ShaderInt8 = pointer->ShaderInt8; result.DescriptorIndexing = pointer->DescriptorIndexing; result.ShaderInputAttachmentArrayDynamicIndexing = pointer->ShaderInputAttachmentArrayDynamicIndexing; result.ShaderUniformTexelBufferArrayDynamicIndexing = pointer->ShaderUniformTexelBufferArrayDynamicIndexing; result.ShaderStorageTexelBufferArrayDynamicIndexing = pointer->ShaderStorageTexelBufferArrayDynamicIndexing; result.ShaderUniformBufferArrayNonUniformIndexing = pointer->ShaderUniformBufferArrayNonUniformIndexing; result.ShaderSampledImageArrayNonUniformIndexing = pointer->ShaderSampledImageArrayNonUniformIndexing; result.ShaderStorageBufferArrayNonUniformIndexing = pointer->ShaderStorageBufferArrayNonUniformIndexing; result.ShaderStorageImageArrayNonUniformIndexing = pointer->ShaderStorageImageArrayNonUniformIndexing; result.ShaderInputAttachmentArrayNonUniformIndexing = pointer->ShaderInputAttachmentArrayNonUniformIndexing; result.ShaderUniformTexelBufferArrayNonUniformIndexing = pointer->ShaderUniformTexelBufferArrayNonUniformIndexing; result.ShaderStorageTexelBufferArrayNonUniformIndexing = pointer->ShaderStorageTexelBufferArrayNonUniformIndexing; result.DescriptorBindingUniformBufferUpdateAfterBind = pointer->DescriptorBindingUniformBufferUpdateAfterBind; result.DescriptorBindingSampledImageUpdateAfterBind = pointer->DescriptorBindingSampledImageUpdateAfterBind; result.DescriptorBindingStorageImageUpdateAfterBind = pointer->DescriptorBindingStorageImageUpdateAfterBind; result.DescriptorBindingStorageBufferUpdateAfterBind = pointer->DescriptorBindingStorageBufferUpdateAfterBind; result.DescriptorBindingUniformTexelBufferUpdateAfterBind = pointer->DescriptorBindingUniformTexelBufferUpdateAfterBind; result.DescriptorBindingStorageTexelBufferUpdateAfterBind = pointer->DescriptorBindingStorageTexelBufferUpdateAfterBind; result.DescriptorBindingUpdateUnusedWhilePending = pointer->DescriptorBindingUpdateUnusedWhilePending; result.DescriptorBindingPartiallyBound = pointer->DescriptorBindingPartiallyBound; result.DescriptorBindingVariableDescriptorCount = pointer->DescriptorBindingVariableDescriptorCount; result.RuntimeDescriptorArray = pointer->RuntimeDescriptorArray; result.SamplerFilterMinmax = pointer->SamplerFilterMinmax; result.ScalarBlockLayout = pointer->ScalarBlockLayout; result.ImagelessFramebuffer = pointer->ImagelessFramebuffer; result.UniformBufferStandardLayout = pointer->UniformBufferStandardLayout; result.ShaderSubgroupExtendedTypes = pointer->ShaderSubgroupExtendedTypes; result.SeparateDepthStencilLayouts = pointer->SeparateDepthStencilLayouts; result.HostQueryReset = pointer->HostQueryReset; result.TimelineSemaphore = pointer->TimelineSemaphore; result.BufferDeviceAddress = pointer->BufferDeviceAddress; result.BufferDeviceAddressCaptureReplay = pointer->BufferDeviceAddressCaptureReplay; result.BufferDeviceAddressMultiDevice = pointer->BufferDeviceAddressMultiDevice; result.VulkanMemoryModel = pointer->VulkanMemoryModel; result.VulkanMemoryModelDeviceScope = pointer->VulkanMemoryModelDeviceScope; result.VulkanMemoryModelAvailabilityVisibilityChains = pointer->VulkanMemoryModelAvailabilityVisibilityChains; result.ShaderOutputViewportIndex = pointer->ShaderOutputViewportIndex; result.ShaderOutputLayer = pointer->ShaderOutputLayer; result.SubgroupBroadcastDynamicId = pointer->SubgroupBroadcastDynamicId; return(result); }
/// <summary> /// /// </summary> /// <param name="pointer"> /// </param> internal unsafe void MarshalTo(SharpVk.Interop.PhysicalDeviceVulkan12Features *pointer) { pointer->SType = StructureType.PhysicalDeviceVulkan12Features; pointer->Next = null; pointer->SamplerMirrorClampToEdge = this.SamplerMirrorClampToEdge; pointer->DrawIndirectCount = this.DrawIndirectCount; pointer->StorageBuffer8BitAccess = this.StorageBuffer8BitAccess; pointer->UniformAndStorageBuffer8BitAccess = this.UniformAndStorageBuffer8BitAccess; pointer->StoragePushConstant8 = this.StoragePushConstant8; pointer->ShaderBufferInt64Atomics = this.ShaderBufferInt64Atomics; pointer->ShaderSharedInt64Atomics = this.ShaderSharedInt64Atomics; pointer->ShaderFloat16 = this.ShaderFloat16; pointer->ShaderInt8 = this.ShaderInt8; pointer->DescriptorIndexing = this.DescriptorIndexing; pointer->ShaderInputAttachmentArrayDynamicIndexing = this.ShaderInputAttachmentArrayDynamicIndexing; pointer->ShaderUniformTexelBufferArrayDynamicIndexing = this.ShaderUniformTexelBufferArrayDynamicIndexing; pointer->ShaderStorageTexelBufferArrayDynamicIndexing = this.ShaderStorageTexelBufferArrayDynamicIndexing; pointer->ShaderUniformBufferArrayNonUniformIndexing = this.ShaderUniformBufferArrayNonUniformIndexing; pointer->ShaderSampledImageArrayNonUniformIndexing = this.ShaderSampledImageArrayNonUniformIndexing; pointer->ShaderStorageBufferArrayNonUniformIndexing = this.ShaderStorageBufferArrayNonUniformIndexing; pointer->ShaderStorageImageArrayNonUniformIndexing = this.ShaderStorageImageArrayNonUniformIndexing; pointer->ShaderInputAttachmentArrayNonUniformIndexing = this.ShaderInputAttachmentArrayNonUniformIndexing; pointer->ShaderUniformTexelBufferArrayNonUniformIndexing = this.ShaderUniformTexelBufferArrayNonUniformIndexing; pointer->ShaderStorageTexelBufferArrayNonUniformIndexing = this.ShaderStorageTexelBufferArrayNonUniformIndexing; pointer->DescriptorBindingUniformBufferUpdateAfterBind = this.DescriptorBindingUniformBufferUpdateAfterBind; pointer->DescriptorBindingSampledImageUpdateAfterBind = this.DescriptorBindingSampledImageUpdateAfterBind; pointer->DescriptorBindingStorageImageUpdateAfterBind = this.DescriptorBindingStorageImageUpdateAfterBind; pointer->DescriptorBindingStorageBufferUpdateAfterBind = this.DescriptorBindingStorageBufferUpdateAfterBind; pointer->DescriptorBindingUniformTexelBufferUpdateAfterBind = this.DescriptorBindingUniformTexelBufferUpdateAfterBind; pointer->DescriptorBindingStorageTexelBufferUpdateAfterBind = this.DescriptorBindingStorageTexelBufferUpdateAfterBind; pointer->DescriptorBindingUpdateUnusedWhilePending = this.DescriptorBindingUpdateUnusedWhilePending; pointer->DescriptorBindingPartiallyBound = this.DescriptorBindingPartiallyBound; pointer->DescriptorBindingVariableDescriptorCount = this.DescriptorBindingVariableDescriptorCount; pointer->RuntimeDescriptorArray = this.RuntimeDescriptorArray; pointer->SamplerFilterMinmax = this.SamplerFilterMinmax; pointer->ScalarBlockLayout = this.ScalarBlockLayout; pointer->ImagelessFramebuffer = this.ImagelessFramebuffer; pointer->UniformBufferStandardLayout = this.UniformBufferStandardLayout; pointer->ShaderSubgroupExtendedTypes = this.ShaderSubgroupExtendedTypes; pointer->SeparateDepthStencilLayouts = this.SeparateDepthStencilLayouts; pointer->HostQueryReset = this.HostQueryReset; pointer->TimelineSemaphore = this.TimelineSemaphore; pointer->BufferDeviceAddress = this.BufferDeviceAddress; pointer->BufferDeviceAddressCaptureReplay = this.BufferDeviceAddressCaptureReplay; pointer->BufferDeviceAddressMultiDevice = this.BufferDeviceAddressMultiDevice; pointer->VulkanMemoryModel = this.VulkanMemoryModel; pointer->VulkanMemoryModelDeviceScope = this.VulkanMemoryModelDeviceScope; pointer->VulkanMemoryModelAvailabilityVisibilityChains = this.VulkanMemoryModelAvailabilityVisibilityChains; pointer->ShaderOutputViewportIndex = this.ShaderOutputViewportIndex; pointer->ShaderOutputLayer = this.ShaderOutputLayer; pointer->SubgroupBroadcastDynamicId = this.SubgroupBroadcastDynamicId; }