public override void OnInspectorGUI() { SharpMeshCollider obj = (SharpMeshCollider)target; // Decomposition Algorithm Settings EditorGUILayout.LabelField("[ Decomposition Options ]", EditorStyles.boldLabel); smObjEditor.DecompositionOptions(obj.sharpMesh); // Input Mesh EditorGUILayout.LabelField("[ Input Mesh ]", EditorStyles.boldLabel); EditorGUILayout.PropertyField(serializedObject.FindProperty("useMeshFilter"), new GUIContent("Input From Mesh Filter Component")); if (!obj.useMeshFilter) { EditorGUILayout.PropertyField(serializedObject.FindProperty("inputMesh")); } // Debug Draw toggle EditorGUILayout.PropertyField(serializedObject.FindProperty("debugDraw")); // Actions if (GUILayout.Button("Process")) { Debug.Log("Processing..."); obj.Process(); Debug.Log("Done"); } if (GUILayout.Button("Clear")) { obj.Clear(); } serializedObject.ApplyModifiedProperties(); }
private void OnEnable() { SharpMeshCollider obj = (SharpMeshCollider)target; obj.GetOrCreateSharpMeshObject(); smObjEditor = (SharpMeshObjectEditor)CreateEditor(obj.sharpMesh); }