public override void Pop(SharpGL.OpenGL gl, SharpGL.SceneGraph.Core.SceneElement parentElement) { gl.Viewport(fullViewport.X, fullViewport.Y, fullViewport.Width, fullViewport.Height); }
public override void Push(SharpGL.OpenGL gl, SharpGL.SceneGraph.Core.SceneElement parentElement) { gl.Viewport(viewport.X, viewport.Y, viewport.Width, viewport.Height); }