예제 #1
0
 /// <summary> 将此 DUIRegion 更新为其自身与指定的 System.Drawing.Rectangle 结构的交集。
 /// </summary>
 /// <param name="rect">要与此 DUIRegion 相交的 System.Drawing.Rectangle 结构。</param>
 public void Intersect(Rectangle rect)
 {
     this.region.Intersect(rect);
     this.actions.Add((dxGeometry, geometrySink) =>
     {
         SharpDX.Direct2D1.RectangleGeometry rectangleGeometry = new SharpDX.Direct2D1.RectangleGeometry(RenderTarget.RenderTarget.Factory, DxConvert.ToRectF(rect));
         this.rectangleGeometry.Combine(rectangleGeometry, SharpDX.Direct2D1.CombineMode.Intersect, geometrySink);
     });
 }
예제 #2
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 /// <summary> 基于指定的 System.Drawing.RectangleF 结构初始化一个新的 DUIRegion。
 /// </summary>
 /// <param name="rect">一个 System.Drawing.RectangleF 结构,用于定义新 DUIRegion 的内部</param>
 public DUIRegion(RectangleF rect)
 {
     this.region = new Region(rect);
     this.actions.Add((dxGeometry, geometrySink) =>
     {
         SharpDX.Direct2D1.RectangleGeometry rectangleGeometry = new SharpDX.Direct2D1.RectangleGeometry(RenderTarget.RenderTarget.Factory, DxConvert.ToRectF(rect));
         this.rectangleGeometry.Combine(rectangleGeometry, SharpDX.Direct2D1.CombineMode.Union, geometrySink);
     });
 }