예제 #1
0
    static void Restore()
    {
        MetaState.Instance.TransitionType = SceneTransitionType.LoadGame;
        BaseSceneController bsc = SharedUtils.GetSceneController();

        bsc.Restore();
    }
예제 #2
0
    static void Commit()
    {
        BaseSceneController bsc = SharedUtils.GetSceneController();

        bsc.Commit();
    }