private void InGameBehaviour() { if (Input.GetKeyDown(KeyCode.Space)) { SetExternCubeletsActive(!cubelets[0, 0, 0].gameObject.activeInHierarchy); } gameState.TryProcessIfNew(); }
private void Update() { State.TryProcessIfNew(); }
// Update is called once per frame private void Update() { Opponents.TryProcessIfNew(); }