예제 #1
0
 private void InGameBehaviour()
 {
     if (Input.GetKeyDown(KeyCode.Space))
     {
         SetExternCubeletsActive(!cubelets[0, 0, 0].gameObject.activeInHierarchy);
     }
     gameState.TryProcessIfNew();
 }
예제 #2
0
 private void Update()
 {
     State.TryProcessIfNew();
 }
예제 #3
0
 // Update is called once per frame
 private void Update()
 {
     Opponents.TryProcessIfNew();
 }