protected override void PrepareSystem() { if (IsClient) { BootstrapperClientGame.InitCallback += _ => RefreshWelcomeMessage(); return; } serverWelcomeMessageText = SharedTextHelper.TrimAndFilterProfanity(Api.Server.Core.WelcomeMessageText); serverDescriptionText = SharedTextHelper.TrimAndFilterProfanity(Api.Server.Core.DescriptionMessageText); Server.Database.TryGet(ServerDatabaseScheduledWipeDateUtcPrefixAndKey, ServerDatabaseScheduledWipeDateUtcPrefixAndKey, out DateTime? wipeDateUtc); if (wipeDateUtc.HasValue && wipeDateUtc.Value < DateTime.Now) { // the scheduled wipe date is in the past and no longer valid wipeDateUtc = null; } ServerScheduledWipeDateUtc = wipeDateUtc; NextWipeDateServerTagHelper.ServerRefreshServerInfoTagForNextWipeDate(); }
protected override void PrepareSystem() { if (IsServer) { serverWelcomeMessageText = SharedTextHelper.TrimAndFilterProfanity(Api.Server.Core.WelcomeMessageText); serverDescriptionText = SharedTextHelper.TrimAndFilterProfanity(Api.Server.Core.DescriptionMessageText); Server.Database.TryGet(ServerDatabaseScheduledWipeDateUtcPrefixAndKey, ServerDatabaseScheduledWipeDateUtcPrefixAndKey, out DateTime? wipeDateUtc); if (wipeDateUtc.HasValue && wipeDateUtc.Value < DateTime.Now) { // the scheduled wipe date is in the past and no longer valid wipeDateUtc = null; } ServerScheduledWipeDateUtc = wipeDateUtc; NextWipeDateServerTagHelper.ServerRefreshServerInfoTagForNextWipeDate(); return; } Client.Characters.CurrentPlayerCharacterChanged += Refresh; void Refresh() { if (Api.Client.Characters.CurrentPlayerCharacter is not null) { RefreshWelcomeMessage(); } } }