/// <summary> /// /// </summary> public void initializeGraph() { if (awake == false) { UpdateSize(); currentPositions = new List <Vector3>(countX * countZ * countY); savedPositions = new List <Vector3>(countX * countZ * countY); _edgeGraph = new SharedEdgeGraph(); _edgeGraph.Initialize(EdgeGraph.Factory.CreateTriangleGrid3D(countX, countY, countZ)); savedPositions.AddRange(SetVertexPosition()); currentPositions.AddRange(savedPositions); _edgeGraph.TensileIcosahedron.AddRange(CreatVertexObjects()); Depths = new int[_edgeGraph.edgeGraph.VertexCount]; transform.position = new Vector3(-countX * Scale * 0.5f, -countY * Scale * 0.5f, -countZ * Scale * 0.5f); awake = true; GetComponent <IcosaUnitGrowthManager>().initializeGrowther(); } else { ResetGraph(); initializeGraph(); } }
private void Awake() { CG = new SharedEdgeGraph <Cells, CellEdge>(); CG.Initialize(EdgeGraph.Factory.CreateTetrahedronGrid(CountX, CountY, CountZ)); SavedPositions = SetPosition(CountX, CountY, CountZ, GridScale).ToList(); CG.VertexObjects.AddRange(CreateVertex()); CG.EdgeObjects.AddRange(CreateEdge()); //foreach (var p in SavedPositions) //{ // var c = Instantiate(CellPrefab,transform); // c.transform.localPosition = p; // c.transform.localScale *= GridScale; //} }
public void initializeGrowther() { GraphManager = transform.GetComponent <HexigonIcosaGraphManager>(); GraphDone = GraphManager.GraphDone(); displayed = false; HexigonGrid = GraphManager._hexGrid(); _graph = HexigonGrid.edgeGraph; Depth = new int[_graph.VertexCount]; TenVertex = HexigonGrid.TensileIcosahedron; _queue = new Queue <int>(); _sourceQueue = new Queue <int>(); countX = GraphManager.GetCountX(); countY = GraphManager.GetCountY(); countZ = GraphManager.GetCountZ(); }
public void initializeGrowther() { GraphManager = transform.GetComponent <TriangleBoundryGraphManager>(); Scale = GraphManager.getScale(); GraphDone = GraphManager.GraphReady(); displayed = false; HexigonGrid = GraphManager.Grid(); _graph = HexigonGrid.edgeGraph; TenVertex = HexigonGrid.TensileVertexObjects; TenEdge = HexigonGrid.TensileEdgeObjects; SegCount = GraphManager.GetSegmentCount(); LayerCount = GraphManager.GetLayerCount(); CheckEdges(); }
public void initializeGraph() { if (awake == false) { UpdateSize(); _edgeGraph = new SharedEdgeGraph(); _edgeGraph.Initialize(EdgeGraph.Factory.CreateDecreasingTriangleGrid(SegmentCount, LayerCount)); currentPositions = new List <Vector3>(_edgeGraph.edgeGraph.VertexCount); savedPositions = new List <Vector3>(_edgeGraph.edgeGraph.VertexCount); savedPositions.AddRange(SetVertexPosition()); currentPositions.AddRange(savedPositions); _edgeGraph.TensileVertexObjects.AddRange(CreatVertexObjects()); _edgeGraph.TensileEdgeObjects.AddRange(CreatEdgeObjects()); _edgeGraph.TensileTriangle.AddRange(CreateTriangle()); ConnectEdgeToVert(); ConnectVertexs(); Triangle = _edgeGraph.TensileTriangle.ToArray(); enableVertexes(); getNoise(); transform.position = new Vector3(-SegmentCount * 0.5f, -LayerCount * 0.5f, -SegmentCount * 0.5f); awake = true; GetComponent <TriangleBoundryGrowthManager>().initializeGrowther(); btn.interactable = true; btn2.interactable = true; } else { ResetGraph(); initializeGraph(); } }
public void initializeGraph() { if (awake == false) { UpdateSize(); currentPositions = new List <Vector3>(countX * countZ * countY); savedPositions = new List <Vector3>(countX * countZ * countY); _edgeGraph = new SharedEdgeGraph(); _edgeGraph.Initialize(EdgeGraph.Factory.CreateTriangleGrid3D(countX, countZ, countY)); savedPositions.AddRange(SetVertexPosition()); currentPositions.AddRange(savedPositions); _edgeGraph.TensileVertexObjects.AddRange(CreatVertexObjects()); _edgeGraph.TensileEdgeObjects.AddRange(CreatEdgeObjects()); _edgeGraph.TensileTriangle.AddRange(CreateTriangle()); ConnectEdgeToVert(); ConnectVertexs(); Triangle = _edgeGraph.TensileTriangle.ToArray(); enableVertexes(); getNoise(); transform.position = new Vector3(-countX * 0.5f, -countY * 0.5f, -countZ * 0.5f); awake = true; GetComponent <HexigonGrowthManager>().initializeGrowther(); btn.interactable = true; btn2.interactable = true; } else { ResetGraph(); initializeGraph(); } }