void NewShapeShiftState(Shapeshift.ShapeshiftState state) { if (_shapeshiftWhenAttack != state) { _shapeshiftWhenAttack = state; _attackIndex = 0; _shapeshift.FSM.ChangeState(state, StateTransition.Overwrite); } }
private void ShapeshiftStateChanged(Shapeshift.ShapeshiftState state) { _screenShake.Shake(); }