public bool CollideAgainstSolid(AxisAlignedRectangle movableObject) { bool toReturn = false; toReturn = mShapes.CollideAgainstBounce(movableObject, true, mSortAxis, 1, 0, 0); return(toReturn); }
public bool CollideAgainstBounce(ShapeCollection shapeCollection, float thisMass, float otherMass, float elasticity) { return(shapeCollection.CollideAgainstBounce(this, otherMass, thisMass, elasticity)); }