예제 #1
0
    public virtual void Logic_NormalAttack()
    {
        curAttackTime = attackTime;

        GameVector2 _bulletPos = objShape.GetPosition() + ToolMethod.Logic2Config(objShape.GetRadius()) * BattleData.Instance.GetSpeed(roleDirection);

        BattleCon.Instance.bulletManage.AddBullet(objShape.ObjUid.objectID, _bulletPos, roleDirection);
    }
예제 #2
0
 public virtual void Logic_Collision()
 {
     if (BattleCon.Instance.obstacleManage.AttackObstacle(objShape.ObjUid, objShape.GetPosition(), objShape.GetRadius(), 1))
     {
         curLife = 0;
     }
 }