/// <summary/> public ArcHandles() { _cframe = CFrame.Identity; _spheres = new ShapeAdornment[6]; _testers = new BoundingBox[6]; _scales = new float[6]; _cylinders = new ShapeAdornment[_segments * 3]; var colours = new[] { Colour.Red, Colour.Green, Colour.Blue, Colour.Red, Colour.Green, Colour.Blue }; for (int i = 0; i < 6; i++) { _spheres[i] = new ShapeAdornment(Shape.Sphere) { Colour = colours[i] }; _testers[i] = new BoundingBox(); } for (int i = 0; i < _segments * 3; i++) { Colour colour; if (i < _segments) { colour = Colour.Red; } else if (i < _segments * 2) { colour = Colour.Blue; } else { colour = Colour.Green; } _cylinders[i] = new ShapeAdornment(Shape.Cylinder) { Colour = colour }; } LeftMouseButtonDown = new Signal <Axis>(this); RightMouseButtonUp = new Signal <Axis>(this); MouseDrag = new Signal <Axis, float, float>(this); MouseEnter = new Signal <Axis>(this); MouseLeave = new Signal <Axis>(this); }
/// <inheritdoc /> public AxisHandles() { _cframe = CFrame.Identity; _cones = new ShapeAdornment[6]; _spheres = new ShapeAdornment[6]; _cylinders = new ShapeAdornment[6]; _hitTesters = new OrientedBoundingBox[6]; var colours = new[] { Colour.Red, Colour.Green, Colour.Blue, Colour.Red, Colour.Green, Colour.Blue }; for (int i = 0; i < 6; i++) { var nid = (NormalId)i; _cones[i] = new ShapeAdornment(this, (Shape)5, nid) { Colour = colours[i] }; _spheres[i] = new ShapeAdornment(this, Shape.Sphere, nid) { Colour = colours[i] }; _cylinders[i] = new ShapeAdornment(this, Shape.Cylinder, nid) { Colour = colours[i] }; _hitTesters[i] = new OrientedBoundingBox(new SharpDX.Vector3(-0.5f, -0.5f, -0.5f), new SharpDX.Vector3(.5f, .5f, .5f)); } MouseButton1Down = new Signal <NormalId>(this); MouseButton1Up = new Signal <NormalId>(this); MouseDrag = new Signal <NormalId, float>(this); MouseEnter = new Signal <NormalId>(this); MouseLeave = new Signal <NormalId>(this); InputService.Service.InputBegan.Event += OnInputBegan; InputService.Service.InputChanged.Event += OnInputChanged; InputService.Service.InputEnded.Event += OnInputEnded; }