// Use this for initialization void Start () { //playerRespawn(); timerText = GameObject.Find("Timer").GetComponent<Text>(); arrow1 = GameObject.Find("ArrowUp").GetComponent<RawImage>(); arrow2 = GameObject.Find("ArrowRight").GetComponent<RawImage>(); arrow3 = GameObject.Find("ArrowLeft").GetComponent<RawImage>(); arrow4 = GameObject.Find("ArrowDown").GetComponent<RawImage>(); player = GameObject.Find("Shaman").GetComponent<ShamanPlayer>(); needs = GameObject.Find("NeedsPress").GetComponent<RawImage>(); wrong = GameObject.Find("Wrong").GetComponent<RawImage>(); pressssssed = GameObject.Find("Pressed").GetComponent<RawImage>(); }
// Update is called once per frame void Update () { shammy = player.GetComponent<ShamanPlayer>(); timer += Time.deltaTime; if(timer >= .75f) { Debug.Log("f**k me right?"); shammy.bulletCount--; shammy.anim.SetBool("Shooting", false); Destroy (gameObject); } }
// Use this for initialization void Start () { player = GameObject.FindGameObjectWithTag("Player"); shammy = player.GetComponent<ShamanPlayer>(); if(player.transform.localScale.x < 0 ) { moveSpeed = -moveSpeed; //Debug.Log("F**k me Right?"); } GetComponent<Rigidbody2D>().velocity = new Vector2(moveSpeed , 0); }
// Use this for initialization void Start () { player = GameObject.FindGameObjectWithTag("Player").GetComponent<ShamanPlayer>(); }