// Use this for initialization void Start() { _originPosition = transform.position; _moveSpeedOrigin = _moveSpeed; _shakeSystem = FindObjectOfType <ShakeSystem>(); _myRb = GetComponent <Rigidbody2D>(); _myTr = transform; _myTr.tag = TagComponent.TOMAHOK; _mySprite = GetComponent <SpriteRenderer>(); _myTrail = GetComponentInChildren <TrailRenderer>(); _backgroundColor = ColorTableComponent.Instance.BackgroundColorTable; Levels[0].SetActive(true); ResetTomahok(); }
/// <summary> /// Cache shake system. /// </summary> private void Awake() { _shakeSystem = GetComponent <ShakeSystem>(); }