private void SwapPositions() { Vector2 tempVector = GameManager.GetMainPlayer().transform.position; GameManager.GetMainPlayer().transform.position = GameManager.GetShadowPlayer().transform.position; GameManager.GetShadowPlayer().transform.position = tempVector; ShadowMovementManager.ResetPositionQueue(); }
private void Awake() { if (Instance == null) { Instance = this; } else { Destroy(gameObject); } DontDestroyOnLoad(gameObject); }