private static void CastW(Obj_AI_Hero target) { if (!HasEnergy(new[] { SpellSlot.W, SpellSlot.Q })) { return; } if (ShadowManager.WShadow.IsUsable) { if (_spells[SpellSlot.W].IsReady() && WShadowSpell.ToggleState == 0 && Environment.TickCount - _spells[SpellSlot.W].LastCastAttemptT > 0) { Vector2 position = Player.ServerPosition.To2D() .Extend(target.ServerPosition.To2D(), _spells[SpellSlot.W].Range); if (position.Distance(target) <= _spells[SpellSlot.Q].Range) { if (IsPassWall(Player.ServerPosition, target.ServerPosition)) { return; } _spells[SpellSlot.W].Cast(position); _spells[SpellSlot.W].LastCastAttemptT = Environment.TickCount + 500; } } } if (ShadowManager.CanGoToShadow(ShadowManager.WShadow) && WShadowSpell.ToggleState == 2) { if (Menu.Item("com.idz.zed.combo.swapw").GetValue <bool>() && ShadowManager.WShadow.ShadowObject.Distance(target.ServerPosition) < Player.Distance(target.ServerPosition)) { _spells[SpellSlot.W].Cast(); } } }
private static void OnFlee() { if (!MenuHelper.GetKeybindValue("fleeActive")) { return; } Player.IssueOrder(GameObjectOrder.MoveTo, Game.CursorPos); if (_spells[SpellSlot.W].IsReady() && ShadowManager.WShadow.IsUsable) { _spells[SpellSlot.W].Cast(Game.CursorPos); } if (ShadowManager.WShadow.Exists && ShadowManager.CanGoToShadow(ShadowManager.WShadow)) { _spells[SpellSlot.W].Cast(); } CastE(); }
/// <summary> /// TODO The on create object. /// </summary> /// <param name="sender"> /// TODO The sender. /// </param> /// <param name="args"> /// TODO The args. /// </param> private static void OnCreateObject(GameObject sender, EventArgs args) { if (!(sender is Obj_GeneralParticleEmitter)) { } if (getCheckBoxItem(comboMenu, "com.idz.zed.combo.swapr")) { if (sender.Name == "Zed_Base_R_buf_tell.troy") { // _deathmarkKilled = true; if (RShadowSpell.ToggleState == 2 && ShadowManager.CanGoToShadow(ShadowManager.RShadow)) { _spells[SpellSlot.R].Cast(); } } } }
/// <summary> /// TODO The on flee. /// </summary> private static void OnFlee() { if (!getKeyBindItem(fleeMenu, "fleeActive") || !Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.Flee)) { return; } EloBuddy.Player.IssueOrder(GameObjectOrder.MoveTo, Game.CursorPos); if (_spells[SpellSlot.W].IsReady() && ShadowManager.WShadow.IsUsable) { _spells[SpellSlot.W].Cast(Game.CursorPos); } if (ShadowManager.WShadow.Exists && ShadowManager.CanGoToShadow(ShadowManager.WShadow)) { _spells[SpellSlot.W].Cast(); } CastE(); }
/// <summary> /// TODO The cast w. /// </summary> /// <param name="target"> /// TODO The target. /// </param> private static void CastW(AIHeroClient target) { if (!HasEnergy(new[] { SpellSlot.W, SpellSlot.Q })) { return; } if (ShadowManager.WShadow.IsUsable) { if (_spells[SpellSlot.W].IsReady() && WShadowSpell.ToggleState == 0 && Environment.TickCount - _spells[SpellSlot.W].LastCastAttemptT > 0) { var position = Player.ServerPosition.LSTo2D() .LSExtend(target.ServerPosition.LSTo2D(), _spells[SpellSlot.W].Range); if (position.LSDistance(target) <= _spells[SpellSlot.Q].Range) { if (IsPassWall(Player.ServerPosition, target.ServerPosition)) { return; } _spells[SpellSlot.W].Cast(position); _spells[SpellSlot.W].LastCastAttemptT = Environment.TickCount + 500; } } } if (ShadowManager.CanGoToShadow(ShadowManager.WShadow) && WShadowSpell.ToggleState == 2) { if (getCheckBoxItem(comboMenu, "com.idz.zed.combo.swapw") && ShadowManager.WShadow.ShadowObject.LSDistance(target.ServerPosition) < Player.LSDistance(target.ServerPosition)) { _spells[SpellSlot.W].Cast(); } } }
/// <summary> /// TODO The do line combo. /// </summary> /// <param name="target"> /// TODO The target. /// </param> private static void DoLineCombo(AIHeroClient target) { if (ShadowManager.RShadow.IsUsable) { if (getCheckBoxItem(miscMenu, "checkQWE")) { if (_spells[SpellSlot.Q].IsReady() && _spells[SpellSlot.W].IsReady() && _spells[SpellSlot.E].IsReady()) { if (_spells[SpellSlot.R].IsReady() && _spells[SpellSlot.R].IsInRange(target)) { _spells[SpellSlot.R].Cast(target); } } } else { if (_spells[SpellSlot.R].IsReady() && _spells[SpellSlot.R].IsInRange(target)) { _spells[SpellSlot.R].Cast(target); } } } if (GetMarkedTarget() != null) { target = GetMarkedTarget(); } if (ShadowManager.RShadow.Exists && ShadowManager.WShadow.IsUsable) { var wCastLocation = Player.ServerPosition - Vector3.Normalize(target.ServerPosition - Player.ServerPosition) * 400; if (ShadowManager.WShadow.IsUsable && WShadowSpell.ToggleState == 0 && Environment.TickCount - _spells[SpellSlot.W].LastCastAttemptT > 0) { _spells[SpellSlot.W].Cast(wCastLocation); // Maybe add a delay giving the target a chance to flash / zhonyas then it will place w at best location for more damage _spells[SpellSlot.W].LastCastAttemptT = Environment.TickCount + 500; } } if (ShadowManager.WShadow.Exists && ShadowManager.RShadow.Exists) { CastQ(target); CastE(); } else if (ShadowManager.RShadow.Exists && !ShadowManager.WShadow.IsUsable && !ShadowManager.WShadow.Exists) { CastQ(target); CastE(); } if (ShadowManager.CanGoToShadow(ShadowManager.WShadow) && WShadowSpell.ToggleState == 2) { // && !_deathmarkKilled) if (getCheckBoxItem(comboMenu, "com.idz.zed.combo.swapw") && ShadowManager.WShadow.ShadowObject.LSDistance(target.ServerPosition) < Player.LSDistance(target.ServerPosition)) { _spells[SpellSlot.W].Cast(); } } }
/// <summary> /// TODO The do line combo. /// </summary> /// <param name="target"> /// TODO The target. /// </param> private static void DoLineCombo(Obj_AI_Hero target) { if (ShadowManager.RShadow.IsUsable) { if (MenuHelper.IsMenuEnabled("checkQWE")) { if (_spells[SpellSlot.Q].IsReady() && _spells[SpellSlot.W].IsReady() && _spells[SpellSlot.E].IsReady()) { if (_spells[SpellSlot.R].IsReady() && _spells[SpellSlot.R].IsInRange(target)) { _spells[SpellSlot.R].Cast(target); } } } else { if (Menu.Item("dontult:" + target.ChampionName).GetValue <bool>()) { return; } if (_spells[SpellSlot.R].IsReady() && _spells[SpellSlot.R].IsInRange(target)) { _spells[SpellSlot.R].Cast(target); } } } if (GetMarkedTarget() != null) { target = GetMarkedTarget(); } ItemManager.UseDeathmarkItems(); ItemManager.UseSummonerSpells(); if (ShadowManager.RShadow.Exists && ShadowManager.WShadow.IsUsable) { var wCastLocation = Player.ServerPosition - Vector3.Normalize(target.ServerPosition - Player.ServerPosition) * 400; if (ShadowManager.WShadow.IsUsable && WShadowSpell.ToggleState == 0 && Environment.TickCount - _spells[SpellSlot.W].LastCastAttemptT > 0) { _spells[SpellSlot.W].Cast(wCastLocation); // Maybe add a delay giving the target a chance to flash / zhonyas then it will place w at best location for more damage _spells[SpellSlot.W].LastCastAttemptT = Environment.TickCount + 500; } } if (ShadowManager.WShadow.Exists && ShadowManager.RShadow.Exists) { CastQ(target); CastE(); } else if (ShadowManager.RShadow.Exists && !ShadowManager.WShadow.IsUsable && !ShadowManager.WShadow.Exists) { CastQ(target); CastE(); } if (ShadowManager.CanGoToShadow(ShadowManager.WShadow) && WShadowSpell.ToggleState == 2) { // && !_deathmarkKilled) if (MenuHelper.IsMenuEnabled("com.idz.zed.combo.swapw") && ShadowManager.WShadow.ShadowObject.Distance(target.ServerPosition) < Player.Distance(target.ServerPosition)) { _spells[SpellSlot.W].Cast(); } } }