void Start() { // Allocate space for two buffers for storing and passing shadow poses this.buffer1 = this.NewTransformArray(); this.buffer2 = this.NewTransformArray(); // Get a reference to our lean ShadowController this.lean = this.GetComponent <ShadowLeanControllerCompleted>(); // Get a reference to our animation ShadowController this.anim = this.GetComponent <ShadowAnimationController>(); // Set the weight this.weight = new Slider(4.0f); // Call each ShadowController's ControlledStart() function this.ControlledStartAll(); }
void Start() { // Allocate space for two buffers for storing and passing shadow poses this.buffer1 = this.NewTransformArray(); this.buffer2 = this.NewTransformArray(); // Get a reference to our lean ShadowController this.lean = this.GetComponent<ShadowLeanControllerCompleted>(); // Get a reference to our animation ShadowController this.anim = this.GetComponent<ShadowAnimationController>(); // Set the weight this.weight = new Slider(4.0f); // Call each ShadowController's ControlledStart() function this.ControlledStartAll(); }