ShadowManager4Experiment MyShadowManager2; // wow. terrible names for scripts, past self. void Start() { subjectId = ""; deviceId = ""; blockOrder = ""; // Get UI gameojbect reference //StartUI = GameObject.FindGameObjectWithTag("UI"); MyShadowManager = MyShadowManagerGO.transform.GetComponent <ShadowExperimentManager>(); MyShadowManager2 = MyShadowManagerGO.transform.GetComponent <ShadowManager4Experiment>(); MyShadowManagerGO.SetActive(false); isExperimentStarted = false; prev_block = 0; cur_subtrial = 0; // max = totalSubtrials cur_trial = 0; // max = totalTrials }