public static void OptionShowWhiteNumber() { ShadingView shadingView = FindActiveShadingView(); if (shadingView == null) { return; } shadingView.setting.whiteNumber = !shadingView.setting.whiteNumber; shadingView.RefreshShading(); }
public static void OptionOpaqueBlack() { ShadingView shadingView = FindActiveShadingView(); if (shadingView == null) { return; } shadingView.setting.opaqueBlack = !shadingView.setting.opaqueBlack; shadingView.RefreshShading(); }
public static void OptionAdjustSaturation(bool increase) { ShadingView shadingView = FindActiveShadingView(); if (shadingView == null) { return; } float saturation = shadingView.setting.overdrawColorSaturation; if (increase) { if (saturation > 30) { saturation += 10; } else if (saturation > 10) { saturation += 5; } else { saturation += 1; } saturation = Mathf.Min(100, saturation); } else { if (saturation <= 10) { saturation -= 1; } else if (saturation <= 30) { saturation -= 5; } else { saturation -= 10; } saturation = Mathf.Max(1, saturation); shadingView.setting.overdrawColorSaturation = saturation; } shadingView.setting.overdrawColorSaturation = saturation; shadingView.RefreshShading(); }