예제 #1
0
 public virtual void VisitShader(ShaderSyntax node)
 {
     DefaultVisit(node);
 }
예제 #2
0
 public virtual void VisitShader(ShaderSyntax node)
 {
     DefaultVisit(node);
 }
 public CompilationUnitSyntax(ShaderSyntax shader, SyntaxToken endOfFileToken)
     : base(SyntaxKind.CompilationUnit)
 {
     RegisterChildNode(out Shader, shader);
     RegisterChildNode(out EndOfFileToken, endOfFileToken);
 }