public virtual void VisitShader(ShaderSyntax node) { DefaultVisit(node); }
public virtual void VisitShader(ShaderSyntax node) { DefaultVisit(node); }
public CompilationUnitSyntax(ShaderSyntax shader, SyntaxToken endOfFileToken) : base(SyntaxKind.CompilationUnit) { RegisterChildNode(out Shader, shader); RegisterChildNode(out EndOfFileToken, endOfFileToken); }